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The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate..

What it is

Space Grunts mixes an action game with a turn-based roguelike: Quick instant turns and inventory handling meets screen-shakes, big explosions, and intense action

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Quick links:

Steam page: Store.steampowered.com
Landing page: Spacegrunts.com
Media assets/presskit: Orangepixel.net
Trailer: Youtube.com
Orangepixel: Orangepixel.net


  • Uniquely blending turn-based and action shooter
  • A proper Roguelike
  • Procedurally generated worlds
  • Large collection of consumables and secret craft-combinations
  • Hidden paths, secret area’s, mystery shortcuts and items
  • Variation of player classes to suit both a tactical/slow or more action-oriented playstyle

Release in January 2016 on Steam, with mobile versions following few weeks later

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Welcome in 2016! and more importantly! Next week (12th of January) the game will see an official release on Steam, leaving it's early access status behind after just four months. This basically means I should stop fiddling with the code until we are live, so I pushed the final update a few days ago fixing minor bugs and making sure the game is set to go.

I also recored a new trailer, which is always a challenge to get right. Since the game is a fast paced but turn-based rogue-like I really wanted to get that feeling across. So it's a lot of fast cuts and action scenes, ending with the message that it's luckily all turn-based. All crammed into a minute, so hopefully everybody will watch till the end.

This weeks update also contained some improvements to the level-editor, so that you can now actually save and load levels and even push them to Steam (altho the loading of those levels isn't implemented yet, and won't be until after the release is done).

So that leaves me with handling the iOS and Android versions of the game, which are basically up and running except for some minor testing on controller support and game services for the achievements.

Thanks to the LibGDX toolset all versions run on the same Java code, which makes porting and fixing bugs or adding new features a breeze! The Mobile version is planned for 3rd of February, mainly since I still have to push it through Apple's Approval process..

That leaves me with just a bunch of nerves until release day is here, and then hopefully getting some good press coverage on the bigger PC game sites.

Now with build-in level editor

Now with build-in level editor


By populair request the game now gets a build-in level editor allowing players to quickly create and play new levels and missions.

Space-marinifying the heads up display

Space-marinifying the heads up display


Adding a bunch of new stuff, including story-lore, cloud-saving and contests! On top of that a new HUD is introduced and a couple of small fixes as we...

A worm on my back!

A worm on my back!


Doing a complete redraw of the first-zone's graphics, adding a lot of secret hints and adding the "worm on my back" speech bubble.. a mean and lean update...

Case of the missing Whigo

Case of the missing Whigo


Update 28 is now live on Steam, activating an enemy which has been lurking in the dark corners of buggy-code and was never activated. Now it's there to...


looks supercool, tracking!

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Latest tweets from @orangepixel, @orangepascal

RT @ThomasNoppers: Neat. Roguelike hack'n'slash Sir Questionnaire is out. Roguelikes are in again right? Itunes.apple.com T.co

31mins ago by orangepascal

Sir Questionnaire is RELEASED! TODAY!! WOOHOO :D Please give it a try, and leave a review, THANKS! -… T.co

1hour ago by orangepascal

RT @OrangePixel: Sir Questionnaire is NOW Available on iOS and PC! - Orangepixel.net Youtube.com #rt #indiedev #iOS #pcgaming

4hours ago by orangepascal

Sir Questionnaire is NOW Available on iOS and PC! - Orangepixel.net Youtube.com #rt #indiedev #iOS #pcgaming

4hours ago by orangepixel

preparing tomorrows release of Sir Questionnaire on iOS and @itchio Orangepixel.net #gamedevT.co

15hours ago by orangepascal

From the instagram Techblog.orangepixel.net

15hours ago by orangepixel

Made a friend today on a bike ride along the sea. T.co

19hours ago by orangepascal

From the instagram Techblog.orangepixel.net

May 22 2018 by orangepixel

RT @orangepascal: pre-order Sir Questionnaire on iOS now, and get auto-notified when it hits later this week! -… T.co

May 22 2018 by orangepixel

Join our dungeon party, pre-order Sir Questionnaire now: Itunes.apple.com #ios #gaming #rt ! T.co

May 21 2018 by orangepixel

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