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Sara Donhildi Adventures is a classic action RPG much like the Gothic series and The Elders Scrolls: Morrowind but not a copy or a remake of them. Since then, many things have changed, we played many games, but very few have come close to the quality and immersion of those first moments. I dare to think that Sara Donhildi Adventures could combine Gothic design complexity level with the freedom of movement and the joy of exploring in Morrowind.

But all this will happen when the game is completed. A role playing game is a complex beast, with many systems: combat (melee, ranged and magic), inventory, quests, NPCs, crafting (my favorite) and above all we decided to make authentication and save online. At least from this point of view will be very different from the games mentioned. You can guess the reasons yourself: piracy and the ability to change the game at runtime without downloading it again.

With this in mind, we will initially develop a series of four or five episodes, which we call adventures, whose purpose is to progressively advance the main game code and art.

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Fixing Unity 5 assets

News

We added a new blog post about how to fix the assets created for Unity 4.x, especially the trees with transparency. Read the full article here Saradonhildiadventures.com

A while back, after the launch of Unity 5 I've been seduced to switch the project to the new shiny version of the game engine. I knew there will be problems, heck there are problems when installing a new minor version of unity all the time, with scripts written in javascript and not using #pragma strict, with namespace collision and so on. But the worst are those who reveals themselves at play time. While red errors in console prevent you to launch the game, they have the solution and you can fix it, errors that show in player are far more challenging. First of all you need to understand what is happening and be able to describe it accurately. It is of no use to search for rendering problem in Unity while the shaders from assets were crafted with 4.x in mind and don't work anymore. I had such a problem with trees from a package bought before, they shown a white border around the leafs. Searching the Internet revealed a lot of people having the same issue, offering various solutions, none satisfactory. One guys says, disabling the Receive shadows on the mesh renderer fix the problem for him. Tried, didn't worked for me. Another one said it modified the camera background color to black, also didn't helped. I decided after a while, to wait untill the author of the assets update the packages to 5.x version and focused on another pressing issues. Many months later, the author only updated one assets from 3 i had bought from him and there was no ETA for the rest of them. So I decided to investigate the problem in depth and see if I can fix the problem without needing to write shaders myself. I have 2 problematic packages the Medieval Environment and Medieval Village. They have a lot of assets, so I changed only those I had use in main scene for now. It was easy for the buildings and small items (benches, barrels, tables, boxes etc.), just replaced the legacy shaders with standard shader and everything fall in place nicely. Piece of cake. Not so easy though with the trees. All the trees were created with Unity Tree Creator and optimized for 4.x. Luckily I found an easy fix for them too. Just changing shader to the one recommended by Unity fixed all the problems:

Trees must use the Nature/Soft Occlusion Leaves and Nature/Soft Occlusion Bark shader. In order to use those shaders you also have to place the tree in a special folder that contains the name "Ambient-Occlusion".

So, to fix this:

Saradonhildiadventures.com

To kill or not to kill the NPCs?

To kill or not to kill the NPCs?

News

Would the ability to kill ALL the NPCs (friends or foe) in the game be a good feature or a bad one? Friend or foe, villain or innocent alike.

Sara Donhildi Adventures Character, Combat & Damage

Sara Donhildi Adventures Character, Combat & Damage

News

I had an exciting week working on the character controller and combat system. It is not working the way I wanted, but is close enough for now. I will...

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Guest
Guest - - 689,424 comments

Nice , i like that , i want play a medieval rpg , better a Online Medieval Game.
PS: Hai cu romania.

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scarpelius Creator
scarpelius - - 4 comments

So, you want to play an OMG :D?
Online is a serious business and out of the scope for the first iterations of the game. But who knows, if the game generate enough revenue, we will surely consider an OMG.

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gamerarise
gamerarise - - 145 comments

So this is gonna be an open world game ?

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scarpelius Creator
scarpelius - - 4 comments

No, not really. Each episode will have a well defined map but rather small. You can visit each accessible part of the map, but i doubt you are going to feel it as an open world.
The main game instead is going to be open world.

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scarpelius Creator
scarpelius - - 4 comments

Thanks

Reply Good karma+1 vote
deasonfun
deasonfun - - 7 comments

Looks Great!

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