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Since time immemorial the Archivists have studied and cataloged the mysteries of the planet, observing its changes and holding to our vow of neutrality. Yet from the Ancestral Forest to the Blue Desert, the world is suffering. The Tree of Life sings the Final Song and we can feel it in our flesh: the world is dying. We bear witness, but we cannot interfere. We contemplate in silence.

Nanotale - Typing Chronicles is an atmospheric typing adventure RPG set in a colorful vibrant world. Follow Rosalind, a novice Archivist, as she journeys out into a valley to collect plant and rock samples for further analysis. The valley is peaceful. War is a thing of the distant past. Nothing can go wrong with such a casual task... can it?


  • Explore a vibrant 3D fantasy world: play as the Archivist Rosalind on her journey to the very edges of the planet.
  • More than just typing: Talk to other characters, solve mysterious puzzles, unleash magic powers and defeat enemies in epic magical fights
  • Everything with keyboard: from movements, combats to even menus, control everything with a keyboard
  • Play in your own language: game texts are localized in English, French, German, Spanish, Portuguese (Brazil), Russian, Polish with voice-overs in English.
  • The game supports several keyboard layouts (QWERTY, QWERTZ, AZERTY, BEPO, Dvorak, Workman and Colemak)
  • More features to be announced
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Hi Guys,
Last week we mainly worked on being ready for Gamescom 2019, and we also continue to produce new concepts and elements of the lore.

New Elements and Concepts

Talking about new stuff, here's the "Shield" enemy. We needed an enemy with low speed and immuned to basic spell, but that can still be knockback.

Here are the researches done to find the right look of that new enemy. Game design-wise, we felt like the snail-like enemy was the best pick for that "Shield" enemy we needed in Nanotale.

This is another concept art showing you the village in the Sunken Caves from a different perspective.

And here's how it looks like in game.

The prologue in Nanotale is a specific part of the forest where you learn how to move and interact with the environment. It's also where the story begins.

We needed that part to be different from the core of the Ancestral Forest. Here are the new pine trees created for the prologue.

Game Evolution

Something I like to do is to take screenshots of the same place each time we take a big step in development. Here's the evolution of a specific scene from the level design "blockout" version to the decorated one (without lighting yet).

Game dev fact

When something is placeholder you'll have to tell it 10 000 times until your team stops asking you if it's the definitive asset.

Apparently here, the artist who placed that rock wanted to avoid questions 🤣

Here's the concept art of the element that will replace the placeholder asset above. That rock tells you a story from Nanotale's lore.

Don't forget to join our discord channel to chat with us!

Thank you for reading.


Weekly Recap #32: Polishing a bit

Weekly Recap #32: Polishing a bit


Last week we polished a lot the Ancestral Forest.

BETA Testing and Weekly Recap #30 & 31

BETA Testing and Weekly Recap #30 & 31


Join our BETA and read more about the sheep used in puzzles :)

New Gameplay Video Teaser of Nanotale

New Gameplay Video Teaser of Nanotale

News 2 comments

We are happy to share with you our new gameplay video revealing the second biome of Nanotale.

Weekly Recap #29: Tree of Life and Cemetery

Weekly Recap #29: Tree of Life and Cemetery


Last week we worked on polishing existing places from Nanotale such as the Tree of Life and the Cemetery.


That water looks very cool!

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love the concept art and the 3d animation looks very nice and smooth, good luck with the game!

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VirginRedemption Creator

Thank you very much :)

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VirginRedemption Creator

Thanks a lot :)

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Nanotale - Typing Chronicles
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Fishing Cactus
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