Back in the times when magic was part of our existence, in a land far far away, the dreadful Lords of Evil, planned to subdue the entire world. A young girl fled when the darkness engulfed her village and started a life of adventures. She didn't know how big the world was, only knew the peaceful village she grew up in and now she discover a world of wonders, a world so big and diverse, she never imagine. While traveling through the land she find out that the darkness corrupted the heart of many people, men and women a like. Greed, intolerance and hate has spread far more than the darkness who devoured her village. Her world is in agony and in the brink of falling complete to the eternal darkness. Will she be able to turn the tide? Will she be able to save the world and establish the equilibrium between good and evil?
A while back, after the launch of Unity 5 I've been seduced to switch the project to the new shiny version of the game engine. I knew there will be problems...
fixing unity 5 assets
Would the ability to kill ALL the NPCs (friends or foe) in the game be a good feature or a bad one? Friend or foe, villain or innocent alike.
to kill or not to kill the npcs?
I had an exciting week working on the character controller and combat system. It is not working the way I wanted, but is close enough for now. I will...
sara donhildi adventures character, combat & damage
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