RIZN is a third person zombie shooter and survival game in which the player starts off already infected and must fight to find a cure.
I recently created a custom shader that desaturates the game world (except for blood) based on the player's current infection level.
Nice to see that you keep the red blood red, this makes the blood and gore show even better you could say. And the custom shader works great. The player knows right away that he is infected.
Nice,
Leon
Thanks for the continued feedback. I may add an overlay or other post-processing effect to compliment the shader, likely something to show when the infection value is approaching max to make it obvious that you're running out of time to use a Brain Stim.