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Pichón is a puzzle platformer where we control a character that's constantly bouncing. The player must solve puzzles and collect 5 gems to open the exit to the next level. Built using HTML5 and the Phaser game framework.

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Pichon Steam Release Giveway

Pichon Steam Release Giveway

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Pichon is coming out on Steam today. Sign up to our newletter for a chance to win a free key.

Pichón - Dev Diary #008

Pichón - Dev Diary #008

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Added a preloader, a main menu screen, more levels and some visual changes.

Pichón - Dev Diary #007

Pichón - Dev Diary #007

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Added audio and other fixes and improvements.Other minor fixes and improvements

Pichón  - Dev Diary #006

Pichón - Dev Diary #006

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Timer based blocks, a new test level[wip], experimental controller support, checkpoints and more!

Dev Diary #004 + #005

Dev Diary #004 + #005

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Added blocks that can be activated/deactivated by a switch, also added an exit door, touch controls and other small fixes and improvements

Dev Diary #003

Dev Diary #003

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The placeholder level was redesigned so it's a bit more interesting to play for those willing to test the game and a victory screen was also added.

Dev Diary #002

Dev Diary #002

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Nothing visible this time, mostly refactoring and moving code around.

Dev Diary #001

Dev Diary #001

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Progress: - Added placeholder image for gems - Implemented gems in game - For now, collecting the five gems automatically wins the level

Dev Diary #000

Dev Diary #000

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Before starting this diary, the game went through several frameworks changes until I settled with Phaser , by Richard Davey aka Photonstorm. I am currently...