Pichón is a puzzle platformer where we control a character that's constantly bouncing. The player must solve puzzles and collect 5 gems to open the exit to the next level. Built using HTML5 and the Phaser game framework.
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Added a preloader, a main menu screen, more levels and some visual changes.
pichón - dev diary #008
Added audio and other fixes and improvements.Other minor fixes and improvements
pichón - dev diary #007
Timer based blocks, a new test level[wip], experimental controller support, checkpoints and more!
pichón - dev diary #006
Added blocks that can be activated/deactivated by a switch, also added an exit door, touch controls and other small fixes and improvements
dev diary #004 + #005
The placeholder level was redesigned so it's a bit more interesting to play for those willing to test the game and a victory screen was also added.
dev diary #003
Nothing visible this time, mostly refactoring and moving code around.
dev diary #002
Progress: - Added placeholder image for gems - Implemented gems in game - For now, collecting the five gems automatically wins the level
dev diary #001
Before starting this diary, the game went through several frameworks changes until I settled with Phaser , by Richard Davey aka Photonstorm. I am currently...
dev diary #000
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