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Pichón is a puzzle platformer where we control a character that's constantly bouncing. The player must solve puzzles and collect 5 gems to open the exit to the next level. Built using HTML5 and the Phaser game framework.

Post news Report RSS Dev Diary #000

Before starting this diary, the game went through several frameworks changes until I settled with Phaser , by Richard Davey aka Photonstorm. I am currently prototyping and trying to define the core mechanics, what works and what doesn't.

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Version en Español: Lisandrolorea.com.ar

Originaly posted on April 4,2014

Before starting this diary, the game went through several frameworks changes until I settled with Phaser , by Richard Davey aka Photonstorm. I am currently prototyping and trying to define the core mechanics, what works and what doesn't.

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