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Pichón is a puzzle platformer where we control a character that's constantly bouncing. The player must solve puzzles and collect 5 gems to open the exit to the next level. Built using HTML5 and the Phaser game framework.

Post news Report RSS Dev Diary #004 + #005

Added blocks that can be activated/deactivated by a switch, also added an exit door, touch controls and other small fixes and improvements

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This is the last batch of old news translated from my personal blog in Spanish.

Versión en Español: Lisandrolorea.com.ar
Originally posted on June 30, 2014


Progress:

  • Updated to Phaser 2.0.5
  • Switch and activatable blocks implemented.
  • Implemented exit door.
    Now the level has an exit door that remains closed until you get all five gems.
  • Breakable blocks are now easier to tell apart from regular blocks, especially on mobile.

Versión en Español: Lisandrolorea.com.ar
Originally posted on May 19, 2014

No visible changes this time, but a lot of code clean up and refactoring. It took a lot of time and there are still some things to do, but it will mean not struggling with ugly code further down the road.

Progress:

  • General code clean-up and refactoring to make it more maintainable
  • Rudimentary touch controls added. Touch the left half of the screen to move left and the right half to move right.
  • Fixed tunneling. Pichón doesn't go through walls anymore whenever there is a small drop in framerate.
  • Added google analytics.
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Pichón
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noidexe
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