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Neon Tail is an open world roller skating game where you follow a young girl’s adventures and save the streets of Bluepulse City from dimensional disaster. She will meet many colorful characters and explore many fantastic locations of the city, from its various districts (shopping, business, residential etc) to its subways and sewers, to the unknown planes of existence. The game is inspired by the urban dynamism of Jet Set Radio, the character development, narration, and emotional connections from Life is Strange, and the open world freedom from new gen Batmans.

Post news Report RSS Neon Tail - Devlog 39

- Fixed Shop talking bug - Added Save Menu to break times - Adjusted Alis shop's furnitures and colliders - Added hint, go back to Tybalt when Job Notifier disabled by player - Imported Residential area to the game - Created Pedestrian Manager for residential area - Organized dynamic props - Updated Grinding code so loopings are possible - Updated all grind collider to the new grind system

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Hi, this week's #screenshotsaturday for my project Neon Tail, I worked on implementing the new residential area to the game. I have quite a lot of difficulties with streaming scenes. I don't think it is possible with Unity unless I put a couple of assets per scene and async load billions of scenes this way. Actually I think that's how they did it in the game "Inside"

So for now (since the game at present state allows it) I'm simply optimizing enough so the game runs with both area loaded at once. Eventually I'll have to find a way to stream the huge city rather than load it all at once, and at worse, go into loading screens and change scenes. We'll see, BitSummer is coming and as always, I need to speed up.

You can also note that the new area is quite a big chunk, so it will take some time to get it all at skatable. Lots of buildings and bridges and roads have no colliders yet. :P

- Fixed Shop talking bug

- Added Save Menu to break times

- Adjusted Alis shop's furnitures and colliders

- Added hint, go back to Tybalt when Job Notifier disabled by player

- Imported Residential area to the game

- Created Pedestrian Manager for residential area

- Organized dynamic props

- Updated Grinding code so loopings are possible

- Updated all grind collider to the new grind system

Have a nice week end! ;)

Comments
~cHendler~
~cHendler~

Nice update as always. Keep it up. :)

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RocketJuice Author
RocketJuice

Thank you :D
Here're our Discord
Discord.gg

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Mirannda
Mirannda

This game looks very good. I would love to play a game inspired in jet set radio, one of my favorite games.

The design of the city and character looks pretty good too, soo steampunk (and neon qx)

Love how this looks already.

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RocketJuice Author
RocketJuice

Thank you :D
There'll be new area access in the city next month!
Our Discord :
Discord.gg

Reply Good karma+2 votes
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Neon Tail
Platforms
Windows
Developer
Rocket Juice Games
Engine
Unity
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