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Tag "NeonTail"
Neon Tail - Devlog 36

Neon Tail - Devlog 36

News

- In order to have a shopping system I needed first to create a UI menu, so that's what i did. - In my UI menu I needed first the datas about each items...

Neon Tail - Devlog 35

Neon Tail - Devlog 35

News

- A small Monument that displays the names of our backers/supporters. A huge thank you to them! - The job management system - First job system : package...

Neon Tail - Devlog 34

Neon Tail - Devlog 34

News

- The job system is done, a first type of job, package delivery, is coded and is ready for level design phase - Created a Notification system. You can...

Neon Tail - Devlog 27

Neon Tail - Devlog 27

News

- Structured and wrote the Job System - When grinding, pressing B will fall down without jumping - When grinding, pressing Y will change grind pose ...

Neon Tail - Devlog 26

Neon Tail - Devlog 26

News

Loading time sped up by about 500%, and an FPS increase of around 15~20FPS

Neon Tail - Devlog 25

Neon Tail - Devlog 25

News

You can now skate in the Shopping District! \o/ - HUGE rework on the pedestrian manager for optimization purpose. - Implemented Saving system. - Updated...

Neon Tail - Devlog 24

Neon Tail - Devlog 24

News

Implemented the dialog conversation animations to the dialog system. - Made and added Optrellian's animations for basic reactions. - Fixed many small...

Neon Tail - Devlog 23

Neon Tail - Devlog 23

News

- Improved dialog system for more flexibility with missions - Optimized A LOT the pedestrian management system (most of the time went here) - Fixed many...

Neon Tail - Devlog 22

Neon Tail - Devlog 22

News

Implemented saving system - Updated the options, now they're saved - Implemented main menu - Added a first version of the prologue - Added a wake up from...

Neon Tail - Devlog 21

Neon Tail - Devlog 21

News

HUD now displays speed (in km/h) - Grinding speed goes to a set speed when no triggers is pressed. - Grinding speed max limit was increased - Imagined...

Neon Tail - Devlog 20

Neon Tail - Devlog 20

News

A list of all the new things we're preparing for the monthly builds for our Patrons : - Modeled / animated the Zombeanies - Added pedestrian and Zombeanies...

Neon Tail - Devlog 19

Neon Tail - Devlog 19

News

Added Pedestrian clothes, hats and bags management system. Added Tricks and Combos system. Added Reputation system. Added Hypershot system and tutorial...

Neon Tail - Devlog 18

Neon Tail - Devlog 18

News

But I've got good news to people who wants to try the game, however much the game is a work in progress. A demo will be available on November 1st, I will...

Neon Tail - Devlog 17

Neon Tail - Devlog 17

News

The demo is really short but it's something. \(o_o)/ Not public for now, sorry, but that should be feasible some time later. :)

Neon Tail - Devlog 16

Neon Tail - Devlog 16

News

- Added temporarily a free music, recorded some grinding sounds, and created and integrated a bunch of new sounds. - Made groovy grandma dance, made her...

Neon Tail - Devlog 15

Neon Tail - Devlog 15

News

Environment update - Hitting Goal cutscene - Intro and outro added - Created and placeholding textured dummy pedestrians... etc.

Neon Tail - Devlog 14

Neon Tail - Devlog 14

News

This week's #screenshotsaturday shows steady progress : - Environment update. - Re positioned Spheres and rails. - Created the game rules, simple timer...

Neon Tail - Devlog 13

Neon Tail - Devlog 13

News

Added and implemented sphere slapping animation backward and aerial, as well as big sphere's jump and stand on it loop. Worked on this demo level a bit...

Neon Tail - Devlog 12

Neon Tail - Devlog 12

News

This week's #screenshotsaturday I did a lot of small fixes.

Neon Tail - Devlog 11

Neon Tail - Devlog 11

News

I finally started working on the gameplay, hitting those energy spheres to gather as much points as possible before shooting them all in a goal.

Neon Tail - Poster

Neon Tail - Poster

News

In short I've just been drawing for the last 3 weeks, this isn't my main thing and I learned too late some techniques I could try and experiment to shorten...

Neon Tail - Devlog 10

Neon Tail - Devlog 10

News

his week is just 2 new characters. I added a groovy grandma, still wondering what to put on her T-Shirt, maybe a hippie color pattern or some fictional...

Neon Tail - Devlog 09

Neon Tail - Devlog 09

News

2 new characters, one is made from another character base and the other a remodeling of style.

Neon Tail - Devlog 08

Neon Tail - Devlog 08

News

This week's #screenshotsaturday I've created a hologram menu, and made it so the character would follow the screens as it rotates around.

Neon Tail - Devlog 07

Neon Tail - Devlog 07

News

Now we're just creating more props, there's a huge amount of work to do, and a lot of visual decisions to think about.

Neon Tail - Devlog 06

Neon Tail - Devlog 06

News

This week's #screenshotsaturday is just me skating around to show a couple of new props I did, such as the Doggoshop, a small empty booth, where I can...

Neon Tail - Devlog 05

Neon Tail - Devlog 05

News

*Taking a little time to try out design ideas on props.

Neon Tail - Devlog 04

Neon Tail - Devlog 04

News

Shows some progress over the props, slowly but steadily appearing in the environment.

Neon Tail - Devlog 03

Neon Tail - Devlog 03

News

*Writing the game's designs, designing workflows, testings, modeling props, adding small animations, writing editor tools, and tweaking small changes...

Neon Tail - Devlog 02

Neon Tail - Devlog 02

News

The develop log of Neon Tail on March 18th, 2018. *Set up and testing new environment and props workflow. *Refined mockup, reorganize, updated or modeled...

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