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Neon Tail is an open world roller skating game where you follow a young girl’s adventures and save the streets of Bluepulse City from dimensional disaster. She will meet many colorful characters and explore many fantastic locations of the city, from its various districts (shopping, business, residential etc) to its subways and sewers, to the unknown planes of existence. The game is inspired by the urban dynamism of Jet Set Radio, the character development, narration, and emotional connections from Life is Strange, and the open world freedom from new gen Batmans.

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Neon Tail - Devlog 27

News

Hello! For this week's #screenshotsaturday , I made several small changes along with a big update with the job system.

- Structured and wrote the Job System
- When grinding, pressing B will fall down without jumping
- When grinding, pressing Y will change grind pose
- Her head now look at the camera during selfies
- Selfie cam is now angled to the side
- Fixed bug with jumping on steep slope
- Added a mini Job to test the job system (Package Delivery)
- Added (and struggled with) a target pointer for the job's target.

Since I didn't post last week, here's also what was done before :
- Constant force Trigger Added (Makes the player float up)
- Disabled a huge amount of small scripts running for no reason, made only relevant ones run.
- Systems are rewrote
- Props and animals are optimized
- Lightmaps and occlusion culling baked
- Jump : Press Rt Flip, don't press Rt no flip.
- Normalize eyes texture on Ruby
- Decrease loading time by 500%
- Modelled, skinned and rigged a new NPC. The first job giver : Tybalt Von Badyke, the chic punk dude.

Next week I'll be polishing this new package delivery job's system. Later on I hope I'll be even able to model a cute package bag, or even better a delivery outfit and make an imaginary delivery company brand. But one brick at a time.
See you next week! ;)

Neon Tail - Devlog 26

Neon Tail - Devlog 26

News 6 comments

Loading time sped up by about 500%, and an FPS increase of around 15~20FPS

Neon Tail - Devlog 25

Neon Tail - Devlog 25

News 2 comments

You can now skate in the Shopping District! \o/ - HUGE rework on the pedestrian manager for optimization purpose. - Implemented Saving system. - Updated...

Neon Tail - Devlog 24

Neon Tail - Devlog 24

News

Implemented the dialog conversation animations to the dialog system. - Made and added Optrellian's animations for basic reactions. - Fixed many small...

Neon Tail - Devlog 23

Neon Tail - Devlog 23

News

- Improved dialog system for more flexibility with missions - Optimized A LOT the pedestrian management system (most of the time went here) - Fixed many...

Comments
Guest
Guest

ammmmm a cool game

Reply Good karma Bad karma+2 votes
perceptionist
perceptionist

This looks like a really interesting game!

Looks like you're planning on making things move/pulse with the beat of the music. Then will there be mechanics in the game that you need to do on beat?

Watching :D

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RocketJuice Creator
RocketJuice

Yes, We will add stroy and up grade systems, player must beat some roller skating groups in other areas of the city to get reputation:)

Reply Good karma+1 vote
Corbul
Corbul

Oh yeah, gimme some (neon)tail, baby!

Just a little joke, but this looks very interesting indeed. I don't remember many roller-blade simulators. Following!

Reply Good karma Bad karma+4 votes
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Neon Tail
Platforms
Windows
Developer
Rocket Juice Games
Engine
Unity
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Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
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