• Register

Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.

Report RSS How to use nzp specific entitys in your maps

We released fgd. This is part 1. Of nzp developer kit. More possibly to come.

Posted by on - Intermediate Mapping/Technical

Note that this tutorial IS NOT mapping tutorial. This tutorial shows how to use Nzp coded entities in your own maps. For small mapping tut go here: Nzportable.com


First of all. We need to do small modification to way we compile our maps. With the map develop kit i have included a batch complier. Install that somewhere on your computer. You need zoners hl tools in order to complie your maps. Zhlt.info
NOTE this is not mapping tutorial. You should be familiar with these things. I am not telling you how to do maps etc. Only how the actual entities work.

Doors

select make a brush and make it entity called func_door_nzp

values:
speed (default 100) speed of the door
cost: how much it costs

spawnflags:
requires power. Door needs power to be activated

perkmachines:
item_juggernog: juggernog machine
item_douple: double tap
item_revive: revive soda
item_speed: speedcola
item_flopper: (not in current version) phd-flopper
item_pap (not in current version) pack-a-punch machine

Weapons

Make a brush and make it entity. Call it buy_weapon. When you are touching the brush you can buy weapon.

values:
message: Message when touched if you dont have same weapon
message2: message when you have same weapon
weapon: wich weapon. You can get the weapon ids from weapon number.txt file
cost how much weapon costs
cost2: how much ammo costs
ammo: how much ammo it gives (0 is normal ammount of ammo)

Monsters
zombie: entity spawn_zombie Location where zombie spawns. There is one toggle in toggles. This when set will make the inactive. It can be activated when something triggers the entity. You can trigger entity by making the spawn_zombie have a name and something (trigger, door) to have target that name. target field is for where zombie goes next when they spawn. IF you dont have any active spawns the rounds dont occur.

hellhounds: entity monster_dog. Same as above

Zombies target: path_corner. Name is the name of entity. Target is the next part of the path. THIS IS NOTH PATHFINDING. Pathfinding will be included in next part because it is done ingame

windows: item_cover. Set name for entity and have a path_corner or zombie have it as target

Misc:

Power switch: power_switch If this entity is in map all perk machines need power to be used (minus speed cola in sp)

place_model You can use this to place a non solid mdl or spr file anywhere in map. MAKE SURE YOU INCLUDE THIS FILE IF IT IS NOT SUPPLIED WITH GAME OR IT MIGHT CAUSE CRASH. This entity can be used in example to make wall weapons.

spawning.

There is 4 new spawn entity for clients.
info_player_doctor
info_player_takeo
info_player_nikolai
info_player_tank

Only one player can be spawned to that point. And if he dies he spawns to his own point. No othergameplay diference (yet)
Thats it for basic part. Happy mapping ;)

Post comment Comments
sushimonkey
sushimonkey - - 215 comments

(buried)

awesome. hey im first XD

Reply Good karma Bad karma-11 votes
loziroko12
loziroko12 - - 328 comments

-karma whuhahahahahhahaha

Reply Good karma Bad karma+3 votes
SniperMachine
SniperMachine - - 311 comments

lol

Reply Good karma Bad karma+1 vote
SimplySerenity
SimplySerenity - - 62 comments

I can't register for your site because, i can't see the confirmation code :/

Reply Good karma Bad karma+3 votes
truenightmare
truenightmare - - 1,558 comments

thanks alot guy :) :)

Reply Good karma Bad karma+4 votes
PSP-H4CKERxX
PSP-H4CKERxX - - 502 comments

yes thxs!

Reply Good karma Bad karma+2 votes
Carlos1135
Carlos1135 - - 5 comments

Can somebody PLEASE tell me how to install this to my psp!

Reply Good karma Bad karma+2 votes
shadow10406
shadow10406 - - 9 comments

You can't install the map maker on you psp as far as I know. To put Nazi Zombies on your psp you should have downloaded the beta for the psp. If you have had this problem, "THE GAME CAN NOT BE STARTED THE DATA WAS CORRUPTED" you need to rename three files: EBOOT.PBP, EBOOT.PBP(there r 2 one is in the sub folder), and EBOOT_SIGNED.PBP. First change the first 2 eboots to eboot1.pbp and eboot2.pbp. (NOTE: DO NOT TOUCH THE EBOOT2000.PBP!) Then rename EBOOT_SIGNED.PBP to EBOOT.PBP and it should start working fine on your psp, supposing you put the game in the game folder.

Reply Good karma Bad karma+2 votes
ZoM_Shr3dd3R
ZoM_Shr3dd3R - - 7 comments

im pretty sure only games videos pictures and music will run on a psp although if you use the mapper and this together on your computer you can make your own maps playable on the psp

Reply Good karma Bad karma+2 votes
SniperMachine
SniperMachine - - 311 comments

you fail this is a map editor not a game man its noobs like you that make the world stupid

Reply Good karma Bad karma+2 votes
SoulOfSet
SoulOfSet - - 122 comments

Cmon everyone is a noob at one point :P

Reply Good karma Bad karma+2 votes
RedPanzershrek
RedPanzershrek - - 268 comments

Nice tutorial...sorta.
It really helps...kinda, as i being trying to make my custom map, but with this tutorial I can finally code and make the maps worka little beter. I will keep workig on it, but after I release my Map Pack for Multicraft(Lamecraft) which will be before March ends...hopefully.

Reply Good karma Bad karma+2 votes
Ninja_Assassin2012
Ninja_Assassin2012 - - 11 comments

Hey, has a new update of this been released yet, bc i want the item_radio code, and i'm sure others want this if they are mappers. The same songs are boring when there is no bonus music. AM I RIGHT??

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: