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Tag "tutorial"  (0 - 30 of 1,676)
Hello Neighbor: REMASTER BETA 1

Hello Neighbor: REMASTER BETA 1

Download

The first release of Hello Neighbor: <no set name>. Meaning, there is still a hell of a lot more to add. Enjoy this rough outline for now though!

DevBlog #02 - Concept Art

DevBlog #02 - Concept Art

News

Today we brought a little bit about the process to make the concept arts of Angon - The Grim Age.

fps6.gmk Download

fps6.gmk Download

Download

This is the original fps6.gmk Game Maker First Person Shooter tutorial by Mark Overmars. This version of the .gmk will run in both Game Maker 7 and Game...

fps6.gmk Game Maker FPS Tutorial

fps6.gmk Game Maker FPS Tutorial

Game

This is the original fps6.gmk Game Maker First Person Shooter tutorial by Mark Overmars. This version of the .gmk will run in both Game Maker 7 and Game...

Egyptian Starter deck - introduction to Control strategy in Rise of Titans

Egyptian Starter deck - introduction to Control strategy in Rise of Titans

Feature

Introduction to Control strategy in Rise of Titans, using the Egyptian started deck, focused on this type of strategy.

Loli Headpatting Simulator v0.2 out for free!

Loli Headpatting Simulator v0.2 out for free!

News

Advanced AI anime character simulator demo. Now released with full OpenVR support! Keyboard and mice support still included.

Prosperous universe wiki! - development log #149

Prosperous universe wiki! - development log #149

News

With Julian wrapping up his freelance audio project and Martin in the process of moving, it was Michi’s turn to power through this week by himself...

Version 0.5.0 - Reworked menu system

Version 0.5.0 - Reworked menu system

News

Reworked the whole menu system and applied some gently touches in here and there.

Eldest Souls - The Struggle of Design

Eldest Souls - The Struggle of Design

News

After the last blog about our journey into the making of tutorials, we wanted to share with you more about our creative process when dealing with a new...

Scrunk 101: Fight for scrap + Free launch weekend July 12th

Scrunk 101: Fight for scrap + Free launch weekend July 12th

News

The final Scrunk 101 covering the scrap-related mechanics in the game including a number of PvE elements. There's also lots of stuff about Scrunk's release...

About pipes, locks and worms.

About pipes, locks and worms.

Feature

The game has several features of how worms build their way movement and what decision are made in case this way was blocked.

Scrunk 101: Raiding

Scrunk 101: Raiding

Feature

The second part in a three part series covering the three main aspects of the game. This time we're going over the raiding mechanics and how to get inside...

Workshop - Animated Pictures

Workshop - Animated Pictures

Tutorial

Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.

Part 1: Unity ECS - briefly about ecs

Part 1: Unity ECS - briefly about ecs

Tutorial

Some thoughts about Unity's new architecture degisn - ECS

Scrunk 101: Building

Scrunk 101: Building

Feature

The first part in a three part series covering the three main aspects of the game. This time we're going over the building mechanics and how to defend...

New build and Demo for C.H.A.S.E.D.

New build and Demo for C.H.A.S.E.D.

News

C.H.A.S.E.D. is a playable arcade game from 2 to 4 players locally with a Top-Down camera. The mechanics of the game is based on a constant imbalance...

The Ascendants' Vault - Episode 2

The Ascendants' Vault - Episode 2

News

The Ascendant's Vault is a weekly video miniseries where we will explore the world of Eden Rising: Supremacy, discussing key features, strategies and...

The Ascendants' Vault

The Ascendants' Vault

News

Introducing our all new series detailing the strategy and tactics of Eden Rising, The Ascendants's vault.

How To Play Your Marble Skin Texture

How To Play Your Marble Skin Texture

Tutorial

Follow These Simple Instructions Of How To Put The Balls Folder File Into It's Place Were It Needs To Go In Order For It To Work.

Slow burn – Development Log #125

Slow burn – Development Log #125

News

With Easter getting in the way of work, it’s been a short week for the team. Martin spent his time working for AirlineSim, so he’ll be taking a timeout...

Pre(pre)-Alpha release

Pre(pre)-Alpha release

News

I have a near functional version of the main gaming mechanincs so I'm releasing a functional multiplayer build of the game for anyone who'd like to take...

Corporate design – Development Log #124

Corporate design – Development Log #124

News

With Michi still locked in the engine room, Julian was able to confirm some exhibition events, and Martin finally started working on a whole new feature...

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Tutorial

There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...

Stargazer Program, whats it all about?

Stargazer Program, whats it all about?

News

Hello humans! Stargazer program is a shmup, its coming soon! This game is all about eliminating the boss in the middle and your foe simultaneously! Will...

How I Created the Unlock Display System for Subsideria

How I Created the Unlock Display System for Subsideria

Tutorial

In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...

How to write a 2D UFO game with the Orx Portable Game Engine

How to write a 2D UFO game with the Orx Portable Game Engine

News

Teaches a beginner with basic C++ skills how to download the Orx library, set up a project and how to write a 2D UFO game.

Hello Neighbor: A New Day BETA 3

Hello Neighbor: A New Day BETA 3

Download

The third beta of Hello Neighbor: A New Day! BIG THANKS TO THE YOUTUBERS WHO PLAYED THE MOD!

How I Created the Attack Management System for the Final Boss of Subsideria

How I Created the Attack Management System for the Final Boss of Subsideria

Tutorial

In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight...

Let's Design a Dungeon Dweller!

Let's Design a Dungeon Dweller!

Tutorial

From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!

Brick by Brick: Designing Houses for Skelattack

Brick by Brick: Designing Houses for Skelattack

Feature

My design philosophies for creating homes as interesting as the characters who live in them.

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