Something is wrong with the heart of magic. Play a young archivist venturing out into a dying world, cataloging its mysteries and its wonders to unearth the truth. Nanotale is the new adventure from the Typing Chronicles franchise and the spiritual successor to the acclaimed Epistory.
Nanotale is coming to Steam Early Access on October 23rd. Watch our new trailer and learn more about the early access on this post.
Hey guys! We have now a new character in our game. Master Lavender is here to teach you how to use your magic and how to collect elements from the lore.
We're back from Gamescom where we made people play our demo of Nanotale. It was exhausting but so great!
Last week, we worked on getting things ready for the Gamescom and the BETA. So, it happened to be a mix between folding flyers and implementing new stuff...
Last week we polished a lot the Ancestral Forest.
Join our BETA and read more about the sheep used in puzzles :)
Last week we worked on polishing existing places from Nanotale such as the Tree of Life and the Cemetery.
Last week, we continued to work on concepts and modelings of the Sunken Caves with the plan to have the two first biomes ready before Gamescom.
We created our first troglodyte house for the game and also wanted to share a nice accelerated video of our 2D artist texturing a static enemy.
Before the our long weekend we started some modeling for our second biome And because it's called the Sunken Caves it will ofc start with rocks!
A new week always begins with a short recap. Last week we worked mostly on the new biome, the Sunken Caves.
Last week we worked on other concepts mostly for the second biome in Nanotale but also for the first one. We really want to finish the Ancestral Forest...
In this update, we'll show you the second biome of the game and some work on the Tree of Life.
The two last weeks were dedicated to the animations of the Sheep and the Carrier enemy. Both are part of the gameplay and we needed them to test our level...
We went to PAX East and EGX Rezzed to showcase the game for the first time. It was really great and people loved it. But we also continued to work on...
Here's the update you were waiting for. As you know, we need to have our demo ready for PAX East, which is next week. So, we focused a lot on polishing...
Hey guys! I just wanted to share with you a few ideas of creative flyers I had for our games. Maybe this will inspire you to create more creative one...
Hey guys! Last week we rework a bit on a few animation for our DEMO.
Watch the alpha gameplay teaser of our typing adventure RPG, Nanotale. Please give us your feedback.
Now that we are quite satisfied with the visual aspect of the game, it's time to work a bit on making the world more lively. So, we focused on animations...
Last week we worked a lot on enemies to have them ready for Pax and EGX :)
Last week we finished the concepts for the Forest village and reworked on Rosalind's shape to get her more visible in game.
One more double weekly recap with a lot of new things such as a rework of the main character, and the 3D modeling of the first enemies.
How we keep an archive of decision-making within the design documentation with the help of a few simple icons.
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