Maia is a brave young woman trapped in a world created by her own lover and jailor. Her powers are gifted to her by the villain in the form of an umbrella, an object that represents both her tether to the cycle and her hopefulness.
This week, we have our final mockup for our vertical slice and defined Maia's look and values. Check it out!
Maia's final look and values. Some things like her clothing and skin color might change, but this is our final version
We rearranged the positioning of our main puzzle and completely revamped our level's start to fit a better learning curve and ending to fit our final puzzle.
This here is the level start, where we have a reminder of Maia's mechanics and the introduction of the new mechanic of movable platforms
Here we have more uses of moving platforms and a shortcut to the previous area, as well as a use for Maia's umbrella in a horizontal position.
This part has the main puzzle and a small glide challenge, and the passage for the final area
This last part is still in development, as it is our final puzzle and "boss fight". Expect some light and shadow puzzles here.
These are simple mockups of what our level might look like in the future,
but they are bound to change with more experimentation.
So there you go! This week we had a smaller post, but we hope to have more content for you next week, such as a peek of Maia's User Interface and more art!
This week, we explore more of Maia's story and her journey, and define the shape of our logo.
In these two weeks of development, we focused on making Maia herself and studying some colors. We also have progressed in our background and sprites!
After exploring surreal elements for our scenery and developing some assets, our first test build is almost ready! Check it out!
This week's post is a small update, but an update regardless! We are hard at work since Easter and hope to present a larger post later this month.
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