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Maia is a brave young woman trapped in a world created by her own lover and jailor. Her powers are gifted to her by the villain in the form of an umbrella, an object that represents both her tether to the cycle and her hopefulness.

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Hey everyone!

This week, we have our final mockup for our vertical slice and defined Maia's look and values. Check it out!


Maia's final look and values. Some things like her clothing and skin color might change, but this is our final version

Maia Final Looks   Copy

Level Design

We rearranged the positioning of our main puzzle and completely revamped our level's start to fit a better learning curve and ending to fit our final puzzle.

This here is the level start, where we have a reminder of Maia's mechanics and the introduction of the new mechanic of movable platforms


Here we have more uses of moving platforms and a shortcut to the previous area, as well as a use for Maia's umbrella in a horizontal position.

level2 3

This part has the main puzzle and a small glide challenge, and the passage for the final area


This last part is still in development, as it is our final puzzle and "boss fight". Expect some light and shadow puzzles here.



These are simple mockups of what our level might look like in the future,
but they are bound to change with more experimentation.


New Mockup

So there you go! This week we had a smaller post, but we hope to have more content for you next week, such as a peek of Maia's User Interface and more art!

If you have feedback about Maia, please feel free to comment, especially about our character design. Until then, stay safe and follow us at our Twitter and Instagram. See you next time!

Maia's Story - Maia Development Diary (May 10-16)

Maia's Story - Maia Development Diary (May 10-16)


This week, we explore more of Maia's story and her journey, and define the shape of our logo.

Making Maia - Maia Development Diary (May 03-09)

Making Maia - Maia Development Diary (May 03-09)


In these two weeks of development, we focused on making Maia herself and studying some colors. We also have progressed in our background and sprites!

Exploring the Surreal - Maia Development Diary (April 26-May 02)

Exploring the Surreal - Maia Development Diary (April 26-May 02)


After exploring surreal elements for our scenery and developing some assets, our first test build is almost ready! Check it out!

The Work Can't Stop - Maia Development Diary (April 12-18)

The Work Can't Stop - Maia Development Diary (April 12-18)


This week's post is a small update, but an update regardless! We are hard at work since Easter and hope to present a larger post later this month.

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Maia: Unhappily Ever After
Windows, PS4
Perpétuos Games
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Single Player

Latest tweets from @perpetuosgames

We have a logo for Maia! Can you spot shadow? #indiedev #indiegame #gamedev T.co

May 27 2020

Hey everyone! Last week, we focused on developing Maia's appearance! Which one do you like the most? #indieT.co

May 20 2020

Our first attempts of making Maia's world a little... different. #screenshotsaturday #indiedev #gamedev T.co

Apr 25 2020

Always excited to show some of our artwork! Can you spot the villain? #indiedev #gamedev #screenshotsaturday T.co

Apr 11 2020

We got a background! Well, at least something close to it. The added perspective really made a difference, in our o… T.co

Apr 3 2020

Even with this change of work dynamic, we managed to better define our levels! This surreal urban scenario reflects… T.co

Mar 21 2020

This week was our first week of pre-production! We started it off with some coding and target audience studies. Her… T.co

Mar 13 2020

Hey! This week on our devblog, we explain more of our reason for choosing the topic of domestic violence for our ga… T.co

Mar 7 2020

Hello everyone! We are proud to announce the development of our new game Maia! Learn more here:… T.co

Mar 1 2020

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