Maia is a puzzle platformer game about domestic violence. In a distorted and dangerous reality, Maia can use her umbrella to glide through obstacles, reach higher places and solve dynamic puzzles.
Believing she found her prince charming , Maia is trapped into the control of an abusive and aggressive man named Shadow. As she confronts many of the...
demo release : maia: unhappily ever after
We'll show our main character design progress. Representing a woman who has an abusive relationship story were, for sure, a challenge. In order to accomplish...
maia: character development
This week, we focused on making the final version of our level, with only the last puzzle left to do, and decided on Maia's final look.
final mockup & maia - maia development diary (may 17-23)
This week, we explore more of Maia's story and her journey, and define the shape of our logo.
maia's story - maia development diary (may 10-16)
In these two weeks of development, we focused on making Maia herself and studying some colors. We also have progressed in our background and sprites!
making maia - maia development diary (may 03-09)
After exploring surreal elements for our scenery and developing some assets, our first test build is almost ready! Check it out!
exploring the surreal - maia development diary (april 26-may 02)
This week's post is a small update, but an update regardless! We are hard at work since Easter and hope to present a larger post later this month.
the work can't stop - maia development diary (april 12-18)
This week's update focuses on the base version of our level and a few updates to the game's background.
background & level design - maia development diary (march 29-april 04)
In this article, we show the current state of development for Maia, a 2D puzzle-platformer with a focus on shining a light on the topic of domestic violence...
a game is born! - maia development diary (march 22-28)
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