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A modular spaceship game, build/design your ship while you play, explore, escort or help other ships, exterminate pirates and use the remaining modules as part of your ship or recycle them for parts for upgrades or repairs with more than 20 different module types, more than 10 different missions and many different environments that affect how you maneuver and survive, black holes, white holes and many other space anomalies, choose the power distribution of your ship between weapons, shields, thrusters, tractor beams, and many other modules. The game is physics driven so expect things to behave like in space, you just drift in space, mass of modules and many other factors affect how your ship fly and how fast it can accelerate. Many different weapons like energy weapons and kinetic weapons with limited ammo/missiles/torpedos, and only one life expect to have a though time trying to get to the end, get your command center destroyed and you are done.

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Junkcraft Armada on hold for now

Junkcraft Armada on hold for now

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Why Junkcraft was put on hold and my next steps, new focus for 2023 and later!

Internal forces

Internal forces

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One thing that I haven't seen in games is the different kind of forces applied to stuff left inside space ships, this is going to change with this game.

Changes and more changes everywhere

Changes and more changes everywhere

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In the past few months had a though time rethinking many things about the game, space was the first one, and science on the next one.

Lots of new things

Lots of new things

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Lots of new things added to the game since my last post here, if you want to see all the details please check the daily log up

Food!

Food!

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Added food!, yeah hamburguers, pizza and many other things, even ramen!, my crew got tired of eating the boring space survival food rations so I finally...

Electronic system panels and automated tasks

Electronic system panels and automated tasks

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Electronic components now play a major role in system performance of your ship. Injury system was added to crew members in great details, the next logical...

Time, search and rescue, sleep and injury system

Time, search and rescue, sleep and injury system

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Ordering your crew to just fight enemies is not enough, sometimes you want to save or protect the injured ones, also a more detailed injury system, time...

Oxygen and life support

Oxygen and life support

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Oxygen role in your ship and how is managed and consumed in your ship.

Training or learning on the job ?

Training or learning on the job ?

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Training or learning on the job, decide how to manage your crew and increase their skills

the universe scale

the universe scale

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The galaxy in Junkcraft Armada is quite vast, just to have a quick look how it will look like for the player here is a zoom out/in to the current player...

More on traits

More on traits

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Previously mentioned crew traits will play a major role in your ship and the decisions that you will have to make to get through, here is a brief description...

Crew traits

Crew traits

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Traits define the behavior of your crew, the player will have to decide where to assign each crew member and see what is the best configuration for his/her...

Crew management

Crew management

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Bried description of your crew, how will the crew affects gameplay and more

Latests news 2013/10/18

Latests news 2013/10/18

News

Some small updates on Junkcraft Armada , steering in plain empty space