Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.
The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December 2007, followed by XNA Game Studio 3.0 on October 30, 2008. XNA Game Studio 4.0 was released on September 16, 2010 along with the Windows Phone 7 Development Tools.
XNA currently encompasses Microsoft's entire Game Development Sections, including the standard Xbox Development Kit and XNA Game Studio.
The name "XNA" originated out of the project's development name, Xbox New Architecture. Instead of being released under the Xbox name, the Xbox 360 was released (2005), and XNA came to stand for "XNA's Not Acronymed".
If the world is on the brink of a climate catastrophe, this is now also reflected in an unhealthy coloration of the oceans.
The reduction in fertility due to soil pollution and harmful environmental influences is visualized even more clearly by the change in soil texture.
What you can also see in this picture are piles of garbage that players can recycle to earn money. These will play a major role in another new game mode called Transformation. Here you are presented with a planet that is already built up with a civilization that is unfortunately already threatening to tip over into a climate catastrophe. You have to try to rebuild it in such a way that it lasts and climate change is stopped.
Moving instead of demolishing
You can now only demolish neighborhoods if you still have enough living space for the population in other parts of the city. This sharpens the perception that these are people and that their lives are something worth protecting. In inhabited districts, the demolition option is now called relocation and can only be triggered if you have built enough modern apartments for your residents to move to.
This will also be of great importance in the Transformation game mode, where you will find outdated and dilapidated slums with little space for people and high energy costs and pollution.
New button for complete campaign reset
To be able to start the campaign from scratch without having to create a new profile, there is now a new Reset Campaign button.
New space backgrounds
There are a number of new space backgrounds for the new Open Space game mode, as you start in a completely new, procedurally generated galaxy. Although this game mode will be released as DLC, the Competitive and Endless game modes will also benefit from this with fancy new start screens.
New models of fishing boats optimized
We noticed the boats recently because we still had 3D models that really looked almost 10 years old, now they are adapted to the modern style of the game.
Preview - Exentensions
For the Open Space DLC, we have been building extensions for some time that can be unlocked so that they are automatically added to every new city center. The whole thing works like a long-term meta-game with which you can improve the working conditions and technical progress in your colonies mission by mission.
Update 1.15.1The new game mechanic, which prevents the demolition and replacement of districts if there is not enough free living space for the population, has unfortunately led to problems, as population growth is often too fast.
We have therefore removed this aspect for the time being and will bring it back in a modified form as part of the next update.
The Open Space DLC is in production and will be released in Q2 2024. Here are all the details.
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