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A modular spaceship game, build/design your ship while you play, explore, escort or help other ships, exterminate pirates and use the remaining modules as part of your ship or recycle them for parts for upgrades or repairs with more than 20 different module types, more than 10 different missions and many different environments that affect how you maneuver and survive, black holes, white holes and many other space anomalies, choose the power distribution of your ship between weapons, shields, thrusters, tractor beams, and many other modules. The game is physics driven so expect things to behave like in space, you just drift in space, mass of modules and many other factors affect how your ship fly and how fast it can accelerate. Many different weapons like energy weapons and kinetic weapons with limited ammo/missiles/torpedos, and only one life expect to have a though time trying to get to the end, get your command center destroyed and you are done.

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One thing that I haven't seen in games is the different kind of forces applied to stuff left inside space ships, this is going to change with this game.

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There are several forces experienced inside spaceships, I haven't seen any game with those forces accounted yet. For example if you leave on the floor your equipement and your ship accelerates and turns at the same time all the stuff should move around if friction can't hold those items on the floor, in this small example all the stuff left on the floor is bouncing around my ship because I made it accelerate and turn in circles at the same time.

StuffOnFloor

Acceleration also affect crew members and if not properly sit they will fly and get hurt, so it will be very important to keep your ship tidy and clean and everything stored properly. Also in absence of gravity things will move faster until hit something and that can be anything and at the same time those items will get damaged if not stored.

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