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A modular spaceship game, build/design your ship while you play, explore, escort or help other ships, exterminate pirates and use the remaining modules as part of your ship or recycle them for parts for upgrades or repairs with more than 20 different module types, more than 10 different missions and many different environments that affect how you maneuver and survive, black holes, white holes and many other space anomalies, choose the power distribution of your ship between weapons, shields, thrusters, tractor beams, and many other modules. The game is physics driven so expect things to behave like in space, you just drift in space, mass of modules and many other factors affect how your ship fly and how fast it can accelerate. Many different weapons like energy weapons and kinetic weapons with limited ammo/missiles/torpedos, and only one life expect to have a though time trying to get to the end, get your command center destroyed and you are done.

Post news Report RSS Electronic system panels and automated tasks

Electronic components now play a major role in system performance of your ship. Injury system was added to crew members in great details, the next logical step is to add equivalent systems for ship components as described in the full article.

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Inventory items were added recently into the game, now you can equip crew members with different kind of armor types, boots and guns. Food will be also displayed in the inventory as well as medical kits and many other things. One new addition on top of that is electronic components, now each system in the ship has a control panel where components can be arranged to make the system work as seen below.

Different components will be needed to make sure that the system will work properly, you can still use low grade components and get lower than expected results in the performance of those systems, you will find that for example a turret will show up 4 lanes of components and if some portion of it is broken the performance of the turret will degrade or you can utilize enhanced components or researched ones to improve efficiency. Since all the system modules in the ship can be modded it seems that there will be a lot of micro-management and a lot of work to make sure that all systems are working, but that's not the case, crew members if assigned to fixing tasks will actually go and fix those panels for you , for example an engineer will make sure that all the components are in place or at least make sure that is patched with the parts you have in your ship, they will go and pickup the parts from lockers or other places and install them as needed, but you can also manually do different configurations to suit your needs and the repairing team will still fix those panels if something gets broken if you have the electronic parts needed.

Whenever a crew member is tired or hungry, they will try to find the best place to get their need fulfill, hungry? then go to the proper food source, if you assign a bunk to a crew member they will go there to sleep when tired, but there may be situations in which you really need those crew members working regardless if they are hungry or sleepy, so raising the status to red alert will put everyone who is capable of performing a duty to do so, so you can make sure you have your pilot, gunners and others ready for combat even if they need to sleep, eat, get medical attention or any other task. Crew members will also make sure your ship stuff is properly stored, for example you can drop guns on the floor and other stuff, but that is very dangeous in space with so many bad things to happen, so free crew members will store those items in proper locations if there is empty space, the last thing you want to have is guns on the floor and get a hull breach and lose all those guns into space, or get your food spoiled if not properly stored in the food refrigeration system.

So in summary, there is a lot of new AI written to automate tasks, you are the captain of your ship so you shouldn't be micro-managing everything to survive, you have to use your crew to get to your goal but if you really are the micro-manager type you can still do that as needed, the main purpose is for you to set orders and expect your crew to follow them the best way they can under the circunstances, but don't expect a baddly injured crew member without legs to stand up and walk, there are physical limitations being put, but instead of walking they may float in space if gravity is disabled. Gravity and inertia control in ship will be the next major update, more details later.

Read the full article at Mysticrivergames.blogspot.com

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