Iron Fist - Updated, improved and renewed, this new production brings the raw power of the most improved Cube 2 Engine with all new optimization and portability. Soon to be out for Linux and Macintosh OS. Iron Fist is a single-player and multi-player first-person shooter, built as a hybrid of Red Eclipse 1.2, and is a conversion of Cube Engine 2 (Sauerbraten). Iron Fist is a Cure Production. Your death sentence awaits...
Development is 50% completed! There's a long way but this will pave the way for not only Iron Fist, but for emerging game projects as well! Using an updated Cube Engine 2, Iron Fist will provide more mapping support for map development and include expanded lighting features and new entities to spice up some of the games functions.
New map entities:
dodamage: damages or heals player based on amount and interval
teleport: add variable for map changing and destination within new map load
gravity: changes player gravity based on proximity, distance and strength of field that dissipates based on an interval variable.
Gravity can be used as a push or a pull if you want a shockwave effect or not.
Lights: given a new variable to toggle different types of flares for visual appearance.
Maps will be given a new area variable that allows makers to set defined zones in 3D that let's us define the area name, and area in all 3 dementions .
The new area variables will also have the option to include an image sample to display with the name of the area.
Draw distance will be based on how effeciently The map works. If the game tends to experience low fps over a given period of time it will reduce draw distance to run smoothly. This allows the game to be "smart" about your computers performance.
All these updates will be featured in several other game projects by Cure Productions and Intercooler Games! Looking forward to the new development!
There will also be new and updated maps!
Version 1.6 and 1.7 development in the next year and what it means for Iron Fist!
Jahooba has given permission for their work to be used in Iron Fist!
Finally uploaded the full 1.5.5 release! Please note that this does NOT fix any bugs seen in the patch. All bug fixing will be for version 1.6.0 this...
Requires Version 1.5.4 to work. Unzip and copy over the original files to install. There will be an installation package available soon. This is for those...
Development as of March 2013. Some Changes that will be seen in 1.6 as well.
This is the Shakedown Edition Pre-release for those who want to keep track of the game's progress. By no means what is is now, but here it is!
This Iron Fist update brings all new features including many updates to the campaign mode including new map list generator and saved game capabilities.
Latest development of Iron Fist as of April 15 2012. New weapon "Blaster" with updated maps "Home Base" and "Destruction Box."
Hello, are you still working on your games?
Is this still in dev?
what the hell happened to this project? This looked like the most ambitious and most promising Cube Engine project of them all, and now it looks dead.
In fact, Serious Doom is correct. Its evolving so much so that I cant release anything else about it at this time, what I can say is that Iron Fist will be getting a much overdue update this year, basically to repair any bugs left and fixing any features that never made it in. There is alot going on though, and I think that many developers will be surprised as to what happens next.
Thank you for being concerned though, I haven't been here for a long time and its good to be back!
Let's just say that it evolved into something greater (it's a secret ).
Im still making maps for it/modding and such, but didn't publish them yet (as they use custom assets from me).
It's not being activelly developed anymore. The things people will see, from me mostly, is mappacks/ or mods.
I don't know if Tempris will update it with more stuff later in the future.
For the most part, how about we kill the current materials for clipping, and add in a replacement using bounding box calculations? Or how about integrating Bullet Physics like Syntensity did~
Cure Productions and the Intercooler Games doing a podcast between developers? What do you think?
Thinking of using Team Speak 3 for the podcast.
Awesome! If they need music, leave it on me. I can do orchestral songs too. Ambient, new age... Remember, we have an female opera singer.
will do! If you want to offer something for a theme, short and cool, then feel free! or I'll just use a clip of your music for the time being!
Sweet! Love it!!!