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INTERSTELLAR MARINES resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system - Head on over to our Steam store page and check it out!

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Update 15: Stealth Suppressed

We're back with two more co-op & singleplayer maps, as well as brand new stealth options. So suit up, and get ready to experience a more silent and tactical approach to combat.

The stealth options we've included in this update are two-fold. First is the AI's ability to detect different light levels - which means you can now carefully move through the shadows - and second is the addition of an optional sound-suppressor for both the SMG and Assault Rifle. These additions add a whole new tactical layer of decision making to how you approach and complete co-op challenges and multiplayer games.

We've also added the challenging Elimination game mode to the urban combat range of Mainline, and the multi-purpose training arena Colony is now a Survival map, making both those maps singleplayer and co-op.

We've had awesome feedback from the community on the maps we've already released. With the new Mainline and Colony co-op and singleplayer maps, we now have five Challenge maps plus The NeuroGen Incident, with even more to come! We hope Mainline and Colony will receive as much love from you as the other maps have, and we look forward to hearing your feedback on them.

SITREP 8 is out!

SITREPs are all about sharing what goes on behind the scenes as we release each update on our journey towards building Interstellar Marines.

The latest SITREP covers the creation of update 15, including Lukas' work on the two new maps, Mainline and Colony, and Ronnie's new animations for the SMG and AR sound-suppressors.

We also lift the veil on the marketing efforts we have been focusing on to get word out about Interstellar Marines. It's no coincidence the "buzz" around Interstellar Marines has increased hugely since Thordis came on board.

If you have any feedback on the SITREPs, or anything more you'd like to see in them, please do let us know!

Click here to read SITREP 8

Round Up

Update 15 is our third update in two months. We are aiming to release content updates so you and your friends can enjoy new co-op and singleplayer challenges on a regular basis.

Update 15 is also the second update in a row where we've been able to utilise the toolbox we developed whilst creating The NeuroGen Incident. We'll be releasing another update in December which will include new maps as well as new tech, and hopefully an early version of our stats system. This will become the first building block of AI SARA, and will allow us to introduce many new and exciting features as we move into 2015.

In the last newsletter we encouraged you to take part in our video competition with a €50 first prize. Many of you decided to take the challenge and we received many, many great videos. We have chosen three kick-ass videos and asked the community to vote on which one should win the prize. Please cast your vote on which one you think should win - but be quick, the voting ends Friday, November 21st!

Click here to watch the videos and vote for your favourite

Version: 0.5.15
Released: 20th November 2014

What's New

  • ADDED: Sound-supressor for both SMG and Assault Rifle. Sound and damage curves have been adjusted
  • ADDED: Survival B game mode to Colony for co-op and singleplayer gameplay
  • ADDED: Elimination B game mode to Mainline for co-op and singleplayer gameplay
  • ADDED: Ability for AI to sense how much light is falling on a Marine
  • ADDED: Numerous AI upgrades to enhance the AI's intelligence
  • ADDED: New weather state to Colony


  • UPDATED: AI balance has been tweaked around the ability to see light levels
  • UPDATED: AI tweaked and upgraded for Defective and Guards
  • UPDATED: Nucleus, Stronghold and Operations to support new AI light vision
  • UPDATED: Mainline to make it more AI friendly and add extra cover for AI bots
  • UPDATED: Colony to add more cover for AI bots
  • UPDATED: Non-supressed sounds for the SMG and AR
  • UPDATED: Difficulty level is now shown in playground and Get Killed By Bots

Known Issues

  • The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Potential to fall through elevator when moving
  • Sometimes bots will not appear in single player maps. Restart the game and they will appear
  • Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-


  • FIXED: "Chat not working under certain conditions"
  • FIXED: "Scoreboard not disappearing when HUD is down"
  • FIXED: "Waypoint not reappearing if you turn off a powerbox in Survival A"
  • FIXED: "Joining as a spectator in a Nucleus server"

Head on over to our Steam store page and check it out.

Keep the great feedback coming!

Your team at Zero Point Software

The NeuroGen Incident, Survival Co-op Update

The NeuroGen Incident, Survival Co-op Update

News 8 comments

Now with a massive single-player/co-op mission titled The NeuroGen Incident, Interstellar Marines resurrects the old school tactical FPS, offering a unique...

Update 11: Deadlock Gamemode

Update 11: Deadlock Gamemode

News 2 comments

Intense gameplay with the highly tactical Deadlock game mode, new AR 03 assault rifle, and a huge new map are the highlights of Update 11.

Update 10: Covering Fire!

Update 10: Covering Fire!

News 5 comments

Deeper immersion through the new HUD and sound effects, tactical cover and crouch system, and multiplayer Colony are the highlights of Update 10.

Update 9: FPS Controller 2.0

Update 9: FPS Controller 2.0

News 9 comments

Welcome to Update 9 and our brand new FPS Controller, new multi-purpose map called Astrodome and our new e-sports friendly Spectator Mode!

Comments  (0 - 10 of 209)

An idea I had that might help greatly fund the game would be making the Chapter 3: Bullseye into an app for mobile devices such as phones. For anyone who hasn't tried it out, here is the link Interstellarmarines.com. The reason why is because it plays simple as you primarily shoot at cardboard targets. This might work well for touch-screen because there are not as many complex controls. You mainly stand in one spot and fire from the hip or aim-down-sights. Just a thought. Keep up the great work Zero Point Software! Hoping a publisher will invest in your game soon.

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Yeah! Bullseye was so good! Could be a steam game in it's own generating revenue

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The 4 Operatives
There are four playable interstellar marine characters. Each one has their own unique appearance, personality, background and special gadget(s).

Weapon and Gadget Ideas
-Cryo Gun: Freeze your enemies

-Flamethrower: a weapon that projects a long stream of fire to burn enemies

-Sentry Turrets: What if players could deploy mini sentry turrets to help by them time

-EMP Grenade: This grenade could disrupt and stun enemy robots and distort player's HUDs as well as their communication. This grenade could disable robots for a brief period of time.

-A Hacking Device: What if one of the players had a tool which allows them to hack into an enemy robot biped mech that's partially damage and have the mech become their team's ally? This would be intense because the mech is down only for a brief period and players hacking into them have to be quick.

-Medic Buff: A medic could buff their teammates health but only so few times. They can run out and result to finding health in the environments. This could add a little be of a survival element to the game.

Voice Proximity
In coop, you can stress the importance of communication. An idea I have to make the game more challenging is if the player dies, they can no longer be heard via-voice by their team-mates until they re-spawn. Communication with other players can be a key factor to successfully completing missions.

Mission Objective Ideas

Extraction: Rescue randomly spawned characters and bring them to a safe location or an escape pod or ship.

Gameplay Ideas

Drag Wounded Teammates:
On your Boxart, you have an image of an interstellar marine dragging his injured teammate while they are shooting. What if players could do this in-game? If a player is down, their teammate can drag them and both players can shoot from the hip. Being able to drag downed teammates would be cool. When a teammate is down and not in cover, players could have a choice to either let him bleed or run to their aid. Getting players back up takes time. Dragging their ragdolls back to cover and than helping them out would be pretty cool. If the player is not too badly hurt, allowing wounded players to crawl to cover would be cool. If their legs have taken too much damage for instance, to make the game more challenging, teammates could be exposed to incoming fire to risk dragging a them. Players would have to sort of gamble and take risk. Health could be very limited so this also could add a little more challenge to the game.

If anyone has any other thoughts they'd like to add, please comment and share.

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I have been following this game for a long time now and I feel like it has strayed away from its initial focus. Will players be seeing any cooperative missions with the mutated "alien-like" Tiger Sharks? What if up to 4 interstellar marines players could work together and help each other stay alive through missions. Take the game back to its roots!

Watch this!: Youtube.com

"In the wake of progress, lies dangers waiting to emerge... and a new breed of soldiers to evolve."
-- Show players in-game how the interstellar marines program came about and have them play through it. Have players play through the training to become an interstellar marine.

"Operation Black-Thorn?"
--What is this operation?

"On a routine mission, the simple objective... turns into mission impossible. And the destiny of 4 operatives, is changed forever."
-- Tell the story of these 4 operatives and let the players choose which character they want to play as prior to the start of the game. What if the characters talk to each other as players work together, telling the game's story?

Allow players to find clues like audio/ video logs, notes and other ways to help explain the downfall of this experiment gone horribly wrong. What if the 4 operatives players control had their own gadgets to give the game more depth and playability for missions besides two firearms with suppressors. After all, they are a new breed of soldiers.

These are just some things to consider to add more content for players to experience. I understand you all have faced many development challenges and its been hard funding development further. These are just minor thoughts to help assist the development of this game so that it can be made to Kim's vision and the vision we all want to see made as players. Also, have you considered being your own publisher?

Once a publisher is involved, you normally have to give up control of the game in some way unless that publisher supports you fully. Since they are the ones with the money, you could trap yourself by giving in to what they want the game to be which might not match your vision. I still have high hopes for this game. Cheers

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just make this swat 6:space marine

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Just stop being A fail troll...

Reply Good karma Bad karma+3 votes

I think a guy was going around downvoting random people, so i up +1 karma to alot of comments here

Reply Good karma Bad karma+2 votes

When the mutated sharks? I would love an alien-like coop with dangerous sharks to frag fest at!

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My comments was deleted...for what? I thought you said you wanted feedback? Very confused...

Reply Good karma Bad karma+1 vote

why what did you say?

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Just gave some feedback on adding crouch, lean, etc. to help achieve their vision of creating a "tactical shooter." I believe it was in a very polite/respectful manner so not sure if I offended them?

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Oh yeas crouch and lean ! that is what I like in my game. basicaly movement like in ghost recon advanced warfighter 1 that wold be awesome =)

Reply Good karma Bad karma+1 vote

I actually remembered that comment xD I thought it was good feedback, don't see why they would remove it either.

Reply Good karma Bad karma+4 votes

truth hurts. thats why

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