WIP, name is placeholder.
Hi everyone, it's WilsonC with a year in review and some updates.
Thanks so much for playing the demo and providing feedback! It really helps figure out what to improve and fix for the next demo. Haven't had time to get back to everyone but rest assured I'm carefully reading over and listening to every comment, email, tweet etc.
By the way voting hasn't finished yet, we still have a chance at getting top upcoming indie! Vote HERE!
Glad to say the project has grown from being a one man army project. Brandon, who voices the soldiers, is now also playing a larger part in writing, recruiting and directing voice actors. More info on this soon.
Also joining us is Kopter, who recently worked on Payday 2. He'll be helping with weapon animations and tech art, we'll be showing off some huge improvements in those areas soon :) Here's his portfolio:
We also have a website now, Trepang2.com (yes the name is still placeholder though).
Let's take a look at progress. This is how the game looked like in late 2017:
Compared to the 2018 demo (brutal kill montage graviously recorded by wKdISGooD
You can really see the huge improvement in level design, enemy AI, vfx etc.
There will be plenty of updates, fixes and new content in 2019. With a dream team and tons of valuable feedback, expect tons of progress and an even bigger jump in quality as we replace a lot of placeholder assets.
Content is a much bigger focus now, as we've narrowed down a fun and exciting formula for the game, it's finally time to build on that :)
Based on a lot of input from the demo, here's a summary on what we plan on doing:
That's it for this update, we'll be seeing you in the new year with some cool new updates. Follow to get new updates in your inbox!
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