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Trepang2 (working title). More info coming soon!

Features:

  • Immersive single player experience
  • Brutal, fast paced close quarters gunfights
  • Activate Focus mode to slow down time, dodge bullets, react and move with superhuman speed
  • Use the shadows and your Cloak ability to hide and strike when your enemies least expect it
  • Powerful weapons with devastating effects on enemies (and you!)
  • Slide punch kick
  • Kinetic melee combat: Punch, kick and slide at any time, in combination with your weaponsAI Showcase
  • Next generation enemy AI who attack, retreat, cover each other and use real world tactics as a team to hunt you down with no scripting
  • Chaotic shootouts involving multiple factions

Here's a playable demo from February 2017 (pretty outdated at this point, but still fun!)

TREPANG2 64bit Demo

New demo coming soon...

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RSS Articles

Gore and Dismemberment

DismembermentDismemberment


Finally got that gore system working :) Everyone's been asking for it for some time, but with my huge task list and no final character models it wasn't really something I wanted to tackle yet... Then I saw some gameplay for Insurgency: Sandstorm and realizing how elegant and simple their gore system was, I had to make it happen, other tasks be damned :P

Long story short, it doesn't require any model work - I was hesitant to make gore models for the current placeholder character meshes, but this solution doesn't require that. So it won't require any extra work once the final characters are in. Once they are though, I'll add gibs and stumps for more detailed gore!


Doesn't look super important but it's to make the close quarters combat much more balanced, making it possible for the player to get close without eating a barrage of bullets. In the prototype demo last year, enemies would melee up close but they used the same animation as the player (okay, slightly slowed down), giving the player no real advantage up close. Now they do some really hard hitting melee attacks, but they're much slower - so if you're fast, you can dodge them or hit them first.

Demo

I've talked about releasing a demo this summer, and unfortunately it's just not ready yet :(

The game is much more fun, polished and has more features than the demo last year, but it's not a big enough improvement that I'd want to release it to the public yet. I might do some private testing (if you're interested let me know!!), I think I'll start up a discord channel to talk with testers and distribute demos.

I'll definitely release something in the coming months though, I do want to get on the top 100 list of 2018 ;)

I'm sorry it's taking longer than expected but I promise all the time and effort is going into making the game better. My philosophy towards game development is to build solid, robust and well designed systems that function extremely well, are fun to play, and offer good performance. Most indie devs just rush out poorly hacked up prototypes (that might have potential for fun, but barely function) just for a quick shot at getting funding, knowing that they'll have to throw away their work and start again (if they even get their funding!).

A few people have asked me if I'd go the kickstarter route or steam early access. I may at some point, but right now and for the near future, this project is entirely self funded. I dislike kickstarter and early access because most devs go into it knowing they're promising too much and asking for too little money, hoping the little money they get will snowball into something huge - so legit "honest" projects get little attention because they're too modest.

You can count on me working on this until the next demo, the demo after that and its eventual release. Thanks so much for your patience. I'll be setting up a discord soon (within a month) so I can get suggestions and input from everyone, and maybe share some small demos :) Until next time!

Stealth redesign

Stealth redesign

News 11 comments

Redesigning the game to be an action-stealth game, adding stealth elements inspired by Splinter Cell and Thief, as well as adding more melee combat options...

New pistol with animations, slow mo FX, logo, more!

New pistol with animations, slow mo FX, logo, more!

News 6 comments

Made it on to top 100 of 2017, new pistol with animations, new slow motion FX, a new name and logo and more. :)

AI Goal system, stun animations

AI Goal system, stun animations

News 11 comments

Rewritten goal system for enemy AI so they can assault, defend and patrol intelligently. Also stun/flinch animations for enemy soldiers, for better damage...

HD weapons, upgraded AI, grenades

HD weapons, upgraded AI, grenades

News 8 comments

Back with HD weapons, starting with the shotgun and pistol. Working on grenade throwing for the player. Individual soldier AI has been heavily upgraded...

RSS Files
TREPANG2 64bit Demo

TREPANG2 64bit Demo

Demo 5 comments

Slow down time and be a badass action hero. Go invisible and be a stealthy ninja. A fun, addicting but very challenging indie FPS. It's you alone against...

Trepang 2 Demo 32bit

Trepang 2 Demo 32bit

Demo

WARNING: THIS VERSION IS NOT FULLY SUPPORTED! Download at your own risk.

Comments  (0 - 10 of 86)
garlicbutts
garlicbutts

My god the gore...

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espoig
espoig

Combat reminds me of Fear, thats a good thing

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RobotJoe
RobotJoe

giving me some FEAR vibes. LOOKIN GOOD

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wilsonC Creator
wilsonC

Just posted an update, should be authorized soon, look out for it!

Reply Good karma+2 votes
Guest
Guest

Hey buddy, this game looks pretty interesting. Keep it up! :D :-)
Cant wait to see the progress :)

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sk4ever
sk4ever

Yeah, can you kick granades?

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wilsonC Creator
wilsonC

Kind of, right now it just damages the grenade and makes it explode, but I'll make a note of being able to deflect them with a kick :)

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delarobe
delarobe

is there a trepang 1?

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wilsonC Creator
wilsonC

Haha kind of... I once worked on a gamejam game about sea cucumbers (http://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6930). We were stumped naming it, so we googled "exotic words for sea cucumber". Trepang means sea cucumber (actually I think it means catching sea cucumbers?) in Indonesian, it sounded exotic and catchy so it stuck.

When the 2017 "Make It SuperHot" competition was announced this game was still an early prototype/proof of concept without even a name, but I really wanted to submit it. Didn't have time to think of a name, so "Trepang2" it is!

It's just a development name though, once it goes into alpha and I start making some proper marketing materials it will have a proper name (possibly: Ghost Town).

Reply Good karma+1 vote
wilsonC Creator
wilsonC

Still alive, just posted some stuff to twitter (https://twitter.com/wilsoncIndieDev) and youtube (https://www.youtube.com/watch?v=UB0n8dY7Pz0). Will be posting something to here soon!

Reply Good karma+3 votes
SPY-maps
SPY-maps

Great new video's WilsonC! Loved them!
Just one very small remark, and that is the blood. I am a huge fan of blood and gore in games. But the way it is shown here is a bit to and or unrealistic. It looks like a large flat blood sprey when a enemie is hit. really hope you will think about changing this because it looks unrealistic, while everything else is very realistic. Other then that, great stuff. Glad to have seen this new update again, was a bit quiet. But that is ok, we all have lives outside of our game development lol.

Leon

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wilsonC Creator
wilsonC

Thanks, the blood is placeholder at the moment - it's low priority though so haven't replaced it yet. Particles are a bit tricky in UE4 - have to make them small enough so they don't fill your screen up close (overdraw kills performance), but big enough so you can notice them from far away.

Reply Good karma+1 vote
SPY-maps
SPY-maps

Glad to hear it is a placeholder, didn't know UE4 is a bit tricky with particles. But i assume you will come up with something great ones you get around to working on that.
Thanks for asnwering!

Leon

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wilsonC Creator
wilsonC

Yeah it's super tricky compared to older engines like Source. In CSGO a whole team can spam smoke grenades onto one concentrated area and my fps barely takes a hit. While in UE4 I add in a few overlapping smoke planes and my fps drops from 60-25 haha

Reply Good karma+1 vote
SPY-maps
SPY-maps

really odd for the UE4, have downloaded UE4 months ago but still haven't taken a lot at it. Will do so soon because it looks like a very decent engine and with lots of free stuff to use as indie dev.

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garlicbutts
garlicbutts

Slide tackle one dude, then jump kick another behind him ftw.

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Wolfofdoom3
Wolfofdoom3

I did see the physics, they look pretty damn good, I don't remember seeing something so dynamic in another shooter.Though there probably is.

A very obscure one.
I mean there are enemies who react to damage in similar ways in some other games.

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wilsonC Creator
wilsonC

Btw, just submitted an update, should be posted once it's approved :)

Reply Good karma+2 votes
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Trepang2
Platforms
Windows
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wilsonC
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Latest tweets from @wilsoncindiedev

You can run, but you can't hide. Enemies use flares and chemlights to light up dark areas you hide in. #ue4T.co

Oct 5 2018

If you hide in the dark, enemies will throw flares to illuminate your position before assaulting. #ue4T.co

Oct 4 2018

Throwable flares. Next, enemies will throw them to expose you if you're hiding in the dark :) #ue4 #unrealengineT.co

Sep 25 2018

Working on AI leaning. Cool unintended feature is they'll lean over each other's shoulders to shoot/look sometimes… T.co

Sep 25 2018

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