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New demo's out! Check it out and vote for Indie of the Year please!

Download TREPANG2 2018 Demo - Indie DB

Features:

  • Immersive single player experience
  • Brutal, fast paced close quarters gunfights
  • Activate Focus mode to slow down time, dodge bullets, react and move with superhuman speed
  • Use the shadows and your Cloak ability to evade and ambush enemies
  • Demo's out, get it now and vote for Indie of the year!
  • Powerful weapons with devastating effects on enemies
  • Demo's out, get it now and vote for Indie of the year!
  • Kinetic melee combat: Punch, kick and slide at any time, in combination with your weaponsAI Showcase
  • Next generation enemy AI who attack, retreat, cover each other and use real world tactics as a team to hunt you down with no scripting
  • Chaotic shootouts involving multiple factions


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RSS Articles

Year in review

News 6 comments

Hi everyone, it's WilsonC with a year in review and some updates.

Thanks so much for playing the demo and providing feedback! It really helps figure out what to improve and fix for the next demo. Haven't had time to get back to everyone but rest assured I'm carefully reading over and listening to every comment, email, tweet etc.

By the way voting hasn't finished yet, we still have a chance at getting top upcoming indie! Vote HERE!

Team and website

Glad to say the project has grown from being a one man army project. Brandon, who voices the soldiers, is now also playing a larger part in writing, recruiting and directing voice actors. More info on this soon.

Also joining us is Kopter, who recently worked on Payday 2. He'll be helping with weapon animations and tech art, we'll be showing off some huge improvements in those areas soon :) Here's his portfolio:

We also have a website now, Trepang2.com (yes the name is still placeholder though).

Progress review

Let's take a look at progress. This is how the game looked like in late 2017:

Compared to the 2018 demo (brutal kill montage graviously recorded by wKdISGooD

You can really see the huge improvement in level design, enemy AI, vfx etc.

2019 Roadmap

There will be plenty of updates, fixes and new content in 2019. With a dream team and tons of valuable feedback, expect tons of progress and an even bigger jump in quality as we replace a lot of placeholder assets.

Content is a much bigger focus now, as we've narrowed down a fun and exciting formula for the game, it's finally time to build on that :)

Based on a lot of input from the demo, here's a summary on what we plan on doing:

  • First person weapons and animations (currently they are all placeholder)
  • Unconventional weapons to mix up combat options
  • Story. Already have tons of stuff written and voice actors are recording lines :) Will be showing off cool story stuff in the coming year
  • More diverse environments with greater visual fidelity. The demo environment art pass was done in less than 2 weeks, we can definitely do better next time.
  • Enemy AI glitches and optimization issues
  • New enemy archetypes to keep you on your toes in combat
  • Improved and rebalanced stealth so it's more viable as an option
  • Generally improved animation systems so characters move more smoothly and naturally
  • Cleaning up particles, tweaking eye adaptation, fixing hard to see in combat issues
  • (Maybe) Vehicular combat? :)
  • Improved gore

Happy holidays!

That's it for this update, we'll be seeing you in the new year with some cool new updates. Follow to get new updates in your inbox!

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Single player demo is out!

Single player demo is out!

News 2 comments

Do you like shotguns, kung fu, slow motion, miniguns, gore and explosions? If you answered yes to any of the above, I've got something fun for you :)

Demo coming this week!

Demo coming this week!

News 7 comments

Slow motion bullet dodging gunfights, limb tearing explosions, slidekicking, miniguns and more, coming to you in a demo within a few days!

Demo coming soon :)

Demo coming soon :)

News 7 comments

Minigun, taking human shields, enemies throwing flares and a new discord! Also, demo coming out very soon :D

Dismemberment, melee combat

Dismemberment, melee combat

News 6 comments

Gory dismemberment so bullets tear enemies to bits, enemy melee combat (so you're not the only one who knows kung fu).

RSS Files
TREPANG2 2018 Demo

TREPANG2 2018 Demo

Demo 10 comments

Get ready for some badass gunfights with kung fu, slow motion, sneaking in the shadows, and tons of gore and explosions. Tons of progress this time, check...

TREPANG2 TestChamber V1.1 2018

TREPANG2 TestChamber V1.1 2018

Demo 10 comments

Not exactly a demo (that's coming soon though), but a fun sandbox environment to play with guns and enemies :)

Trepang 2 Demo 32bit

Trepang 2 Demo 32bit

Demo

WARNING: THIS VERSION IS NOT FULLY SUPPORTED! Download at your own risk.

TREPANG2 Prototype 1 Demo 2017

TREPANG2 Prototype 1 Demo 2017

Demo 5 comments

Early prototype demo from 2017 submitted for a contest.

Comments  (0 - 10 of 102)
IDrinkLava
IDrinkLava

I discovered Trepang2 from the comments section of a Civvie 11 video. I must say, this has to be one of the most awesome indie FPS games I think I've played in a long time. It nails that F.E.A.R. style better than either of the sequels! The choice between using bullet-time or the cloak adds a lot of depth to the combat mechanics.

I don't know if the developer reads these comments, but I do have a list of criticisms if he's interested.

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wilsonC Creator
wilsonC

Hey thanks so much for checking out the demo, and sorry about the late reply! Feel free to contact me by joining the discord (https://discord.gg/3KUwkEX), email: wilson@trepang2.com or just post here. Looking forward to hearing your input!

Reply Good karma+2 votes
IDrinkLava
IDrinkLava

I run a series on Youtube about 3D sound in gaming and one of the videos I covered was Trepang2. I left a pinned comment on the video with a list of 8 suggestions, but the 2 main ones were that the dark areas become TOO dark after dying or reloading once and that enemies need better indicators that they're dead. I often filled enemies with minigun bullets in my various playthoughs only to find them getting up 5 seconds later.

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wilsonC Creator
wilsonC

Hey thanks so much for taking the video and listing your suggestions, it's really helpful. Fortunately most of those issues have already been mentioned and will be addressed in the next demo - especially the one about being hard to see.

I'm interested in hearing more on what you thought of the audio though, any chance I could talk to you on discord(wilsonc - Trepang2
#2639) or email (wilson@trepang2.com) about that? :)

Reply Good karma+1 vote
Maniac_YKT
Maniac_YKT

Damn, dude!

I believe you have something great in this, a true F.E.A.R. spiritual successor!

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fox1988bs
fox1988bs

Gameplay Brazilian

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ulrasor
ulrasor

Hey this demo is pretty good! My only real problem so far is I guess that the visuals are very distracting at times. Like it's incredibly hard to see the soldiers, and the lens flare/glare is VERY harsh.

Maybe that's just for one level but it's hard to play for me.

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desperation_di
desperation_di

I love it, this is great.
Right back to the days of F.E.A.R.

Apart from the small glitches, I can't wait to see more of this game.
I am a dedicated F.E.A.R. fan and I just had to make a violent montage from the demo.
It felt like I was back home smashing the replicas.

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Guest
Guest

we need more like this one..😜😜👌👌🔥🔥🔥🔥

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SPY-maps
SPY-maps

Great, the new demo is out. Installed it and tried it for a few minutes because i have to go bed now. But will play it fully tomorrow Wilson.
Just one question; was it not possible to aim past the sight? I seem to remember that that was possible. Checked the Menu / controls but can't find it there. There is something that is called Focus (Q) i believe but that is not it. Or is that not possible, if so then that would be a shame because these days fps have that option. I really feel it as a big miss.
But other then that, feels and playes solid but have to go to bed now. O, and the autosaves, what is up with that? Because the game freezes up for really 10 secs or so each time?!

Leon

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wilsonC Creator
wilsonC

Hey thanks for playing and writing! I ended up removing aim down sights because it was conflicting with the other features, including melee and stealth.

Most weapons just aren't meant to be accurate, ironsights were actually just a superficial feature in the 2017 demo (it didn't actually improve weapon accuracy, just reliagned the weapon model and slowed your movement).

Weapons are meant to be only good for one role, like doom or half life. This is to prevent weapon roles overlapping and encourages the player to pick up new weapons. For example the smg would have too much overlap with the assault rifle if it could aim down sights and become accurate. Another problem with aim down sights is that making weapons too accurate it makes melee and stealth unnecessary if you can snipe most enemies safely from far away. I could've left ironsights as a superficial feature like in 2017 demo, but it was sometimes frustrating and unintuitive when aiming and your shots didn't really land where the sights are aimed. So it was a tough decision, but necessary to keep the gameplay interesting.

Reply Good karma+2 votes
SPY-maps
SPY-maps

Never thought about all the things you said above, about aiming down sight. But it is true, now i fully understand why you did take it out. Guess i am so used to using aiming down sight in games from today that i miss it when it is not there. But, it doesn't take away the fun of playing at all, it is just something that you have to get used to. And, many people even dislike that these days, many people commented on my mods that they loved that i didn't put it in there. I didn't do so because i didn't know how to do so lol, so it was not a choice of mine.

Leon

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Trepang2
Platforms
Windows
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wilsonC
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Trepang2.com
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Latest tweets from @wilsoncindiedev

Been mostly fixing bugs the last 2 months, but took a quick break to make the explosions a little more... explosive… T.co

Feb 15 2019

Someday, AI will do all the tedious game art tasks for us (rigging, skinning, photogrammetry cleanup etc), leaving… T.co

Dec 21 2018

Trepang2 made top 100, thanks for the votes everyone. Now let's go for top upcoming indie of the year! T.co

Dec 11 2018

Ranked #1 on @IndieDB atm, thanks so much for the votes! If you haven't yet, go to Indiedb.com, play th… T.co

Dec 8 2018

Just uploaded a new demo -https://www.indiedb.com/games/trepang2/downloads/trepang2-2018-demo … it's got gore, melee combat, slow motion bullet dodging and ste… T.co

Dec 6 2018

RT @IndieDB: New screenshots released for experimental first-person shooter prototype Trepang2, with a playable demo coming late… T.co

Dec 5 2018

Demo coming this week on @IndieDB. Featuring an early art pass, and of course slow motion, gore, slide kicking etc… T.co

Dec 3 2018

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