• Register

In a universe driven by targets, a faceless corporation employs you to create an evolving ecosystem you can never hope to control...

Intelligent Design: An Evolutionary Sandbox is a god game with fully simulated genetics and evolution. Create species of plants, herbivores and carnivores and try to control the ever evolving ecosystem. Design and create genetically modified organisms, but remember when you start tampering with genetics it is hard to undo your mistakes...

Key Features


Fully modelled genetics and evolution

The behaviour and appearance of each organism are determined by their genetics. How tall will a plant grow? How fast can an herbivore run? How often does a carnivore seek prey? These genetics are passed down generation after generation, with random mutations caused by radiation. Evolution is fully simulated, there are no tricks or statistical approximations. You are watching life evolve on your computer.

Weather and Climate Model

Temperature, humidity and wind are all modelled in the game. The weather and climate effect your organisms and perhaps your actions affect the climate as well…

Genetic Engineering

One of your key objectives is to investigate the organisms you create. Build collectors to harvest resources and research stations to observe the organisms. Eventually you will unlock the secrets of genetic engineering. Create your own genetically modified organisms, but be careful, once a genome has entered your ecosystem it may be hard to undo the damage…

Science to be Done

What do all those genes actually do? How is the world score calculated? What does world efficiency even mean? Much like a real scientist you will need to investigate, analyse and work with other players to try and answer these questions. To help you along the way the game outputs data in xml files so you can really get your science on.

Secrets to Discover

Who is employing you to create this ecosystem? Why are they doing it? Why are you doing it? What are those targets for? The answers to these any many other questions are out there, you just need to work together and find them...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Thanks to everyone who helped us test this update (the biggest we’ve done) over the past few months. It’s full of new content and improvements. Give it a try, let us know what you think, and please tell your friends!

New Map

We’ve made a new map for you to play on. It’s inspired by arctic landscapes, and so features big flat plateaus with deep crevasses snaking around them. Will micro-ecosystems emerge in these dark depths? Will plants evolve to find their way up these sheer cliffs? We’re so excited about this new map, we’ve made it the first map new players will see.

Desktop Screenshot 2018 09 24


New Controls

The controls have been completely changed. We read your reviews and we watched countless YouTube videos, and the hard decision was made to drop controller support (though you can still access the original version of ID via the Classic branch). Now the game controls something like Factorio or Two Point Hospital. Move the camera with WASD and holding down the middle mouse button. Then simply use the cursor to click where you want to build buildings or create creatures.

Announcement Controls


New Genetic Engineering UI

We have also completely changed the genetics panel. Now you can see every gene you’ve unlocked for an organism on one screen, and then edit them all at once using a slider-based system.This new UI also allows for quick and comprehensive inspection of existing organisms in your world. We hope this gives you a better sense of what is going on.

Announcement Genetics


Massive Performance Improvements

It took a lot of work but we’ve managed to significantly improve performance in the game. This is mainly due to the experience gained developing Cycle 28 for Nintendo Switch™, but also due to updates in Unity3D. Population numbers can now get much higher at a playable framerate. The population cap is still something you can disable, so those of you who want to push your thinking machine supercomputers to breaking point - or just want to heat your room as we head into winter - can.

Announcement Population


Time Acceleration!

The performance improvements have meant we have been able to add time acceleration unlocked right at the start. This is a feature that was previously unlocked by completing all Performance Targets in the game, but due to feedback from the community we have decided to provide players with this feature from the beginning. Use it wisely!

Full Patch Notes

  • Save directory has changed. To copy your old saves over launch the game and start a new save. Push escape to open the menu and hit ‘Open Data Folder’. The old data folder will be one directory above the /intelligentdesign folder. Exit the game and copy all your old files over to the new one and restart the game.
  • Significant performance improvements
  • Controls completely reworked. Controller support has been removed in favour for a management game style mouse based input.
  • Added time acceleration unlocked by default.
  • Added a new map
  • Revamped tutorial - Changed wording to reflect new controls, removed voice-over, made the tutorial button driven.
  • Added tool tips to some buttons, these can be disabled in the options menu
  • Changed the fire effect and behaviour
  • Buttons are now highlighted red when selected
  • Wind audio now changes smoothly
  • Added join discord button to launch menu
  • Changed the wording on the science panel
  • Revamped the genetics panel so you can see all genes at once when editing
  • System menu now accessed by pressing escape in game
  • The Mac version now runs with newer versions of MacOS.
Developer Diary, Guides and Competitions, Oh My!

Developer Diary, Guides and Competitions, Oh My!

News

To celebrate the holidays we are running a guide competition for Intelligent Design: An Evolutionary Sandbox where you can win a copy of our next game...

Intelligent Design: An Evolutionary Sandbox - Steam Release date, Price and Achievement Reveal

Intelligent Design: An Evolutionary Sandbox - Steam Release date, Price and Achievement Reveal

News

Excited to announce the evolutionary god game will be releasing 12th May 2017 on Steam. I'm also revealing all the achievements and price along with a...

Help Design Steam Achievements for Intelligent Design: An Evolutionary Sandbox

Help Design Steam Achievements for Intelligent Design: An Evolutionary Sandbox

News

As the game approaches a release on Steam it is time to start designing achievements. I would love to get some suggestions from the community of achievements...

Intelligent Design: An Evolutionary Sandbox is Greenlit

Intelligent Design: An Evolutionary Sandbox is Greenlit

News

Intelligent Design: An Evolutionary Sandbox has been successfully greenlit. It is a god game with fully simulated genetics and evolution. In this news...

Post comment Comments  (0 - 10 of 13)
alienM
alienM - - 25 comments

I see that this game has been Greenlit on Steam. Will Itch game owners receive Steam key once it comes to Steam's store? :)

Reply Good karma Bad karma+1 vote
SeanWalton Creator
SeanWalton - - 17 comments

Yeah... if you own the premium version. I need to sort out some legal stuff and implement some new stuff before it releases on steam. Something I don't want to rush!

Reply Good karma+1 vote
TwiinLion
TwiinLion - - 2 comments

I love the sim and am seriously enjoying it. But, I have one issue. After a certain amount of time in game(even if saved and then reloaded) the camera becomes confused somehow. It's as if it wrongly calculates the axis it is supposed to be on. R-click and drag to the right all of a sudden makes the cam move diagonally(or another misdirection) and it confuses the entire camera controls. I press 'W' and I start going up and forward and a 90 degree angle, or something else weird. - It think you could fix it easily(if at least temporally) by putting a 'reset camera' function, but I'm no programmer. --- Thanks for your all your hard work, I am definitely looking forward to more from this project. :)

Reply Good karma Bad karma+1 vote
SeanWalton Creator
SeanWalton - - 17 comments

Thanks for letting me know, I'll look into it. If you have a controller it may be more stable than the keyboard+mouse

Reply Good karma+1 vote
Guest
Guest - - 689,575 comments

I love the sim and am seriously enjoying it. But, I have one issue. After a certain amount of time in game(even if saved and then reloaded) the camera becomes confused somehow. It's as if it wrongly calculates the axis it is supposed to be on. R-click and drag to the right all of a sudden makes the cam move diagonally(or another misdirection) and it confuses the entire camera controls. I press 'W' and I start going up and forward and a 90 degree angle, or something else weird. - It think you could fix it easily(if at least temporally) by putting a 'reset camera' function, but I'm no programmer. --- Thanks for your all your hard work, I am definitely looking forward to more from this project. :)

Reply Good karma Bad karma+1 vote
gabeux
gabeux - - 10 comments

Very cool idea and execution. Only thing I'd ask is to label the genes on the Inspector screen as you research them, as to make things straightforward.
Good luck with the development :)

Reply Good karma Bad karma+1 vote
SeanWalton Creator
SeanWalton - - 17 comments

I have thought about that yes, I may add it in a later update.

Thanks!

Reply Good karma+1 vote
punk0x29a
punk0x29a - - 618 comments

Hi there!
I'm very interested in topic of evolution by natural selection, origins of life and similar. This game looks very interesting to me, and seems like fun. I appreciate "cute" design of creatures and such. Tracking.

Reply Good karma Bad karma+2 votes
SeanWalton Creator
SeanWalton - - 17 comments

Thanks, I'm glad you like the look, I almost didn't make the game because I didn't think I could make 3D look good.

Reply Good karma+1 vote
punk0x29a
punk0x29a - - 618 comments

Hey, it doesn't need to look "good" if the gameplay is fun. Look at games like "Thomas was alone". Minimalistic design is in demand nowadays ;)

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @pillbugint, @drseanwalton

RT @PentreIT: Thank you @alexjlanglands for arranging our brilliant day at @SwanseaUni the students had a brilliant day and thoro… T.co

Jun 27 2023 by drseanwalton

RT @PentreIT: @DrSeanWalton @Pentrehafod @CompFoundry @AlexJLanglands Thank you, the students thoroughly enjoyed the day. It was… T.co

Jun 24 2023 by drseanwalton

We are hosting @Pentrehafod today @CompFoundry to explore the effects industry has had on Swansea using a video gam… T.co

Jun 23 2023 by drseanwalton

RT @BramleyTweets: Short 🧵 on strike action as "choice": There's always talk of @UCU members "choosing" to take action - like 'choosi… T.co

Jun 20 2023 by drseanwalton

I'm starting to think it isn't a "small number" of lecturers taking part in the assessment boycott after all 🤔 T.co

Jun 14 2023 by drseanwalton

I just posted "I made a cross between The Incredible Machine and Poly Bridge and updated the free demo based on you… T.co

Jun 11 2023 by pillbugint

RT @SidequestNinja: Thinky game fans! June 2nd was #PitchYaGame day, and once again I've gone through @IndieGameLover's spreadsheet of… T.co

Jun 9 2023 by drseanwalton

👀 T.co

Jun 9 2023 by drseanwalton

If you have an auto email reply which says "we are currently experiencing a very high volume of work" on all year r… T.co

Jun 9 2023 by drseanwalton

RT @rachelcoldicutt: This press release for the UK AI Safety Summit features DeepMind, Anthropic, Palantir, Microsoft and Faculty and no… T.co

Jun 8 2023 by drseanwalton