Galactic Crew II is a roguelike sci-fi exploration game that takes place in a procedurally generated galaxy full of ruthless criminals, notorious pirates, monsters, miners, and merchants. With nary any credits or crew, you have to acquire goods, mine, and loot to build up your spaceship and crew to contend with the harshness of this galaxy. A wrong decision could bring death to you and your crew. Will you risk your life and ship to obtain the goods you need to survive this galaxy?
Different galaxies are yours to navigate at the press of a button and the warp of a jump gate. Each new planet is an opportunity to leave your stamp on the universe. Build colonies with resources mined in asteroid belts, raid nearby dungeons for loot, get your spaceship in top shape with shipyards and start new adventurous missions at the next space station.
Explore an endless number of procedurally generated planets offering unique experiences in various settings from crashed spaceships to pirate hideouts, miner outposts, medieval villages, archeological dig sites, or pure horror scenarios. Colonize any number of planets by establishing fully customizable outposts. Each new room that you build adds new features like managing trade routes to space stations, mining, manufacturing, and storage solutions.
When starting a new game, you can customize your game at will. Use any combination of game-altering cards to create a fully customized game. Combine any number of story lines to create a unique campaign. Alter the strengths and weaknesses of you and your enemies. Make missions even more rewarding and add new game content like jump gates or deadly Nemesis ships. Only some cards are unlocked at the beginning, while most cards are unlocked through achievements as you play the game. Mix your cards to get a truly unique experience that will make any run fresh and allow for infinite replay value.
All purchasable spaceships have their own unique layout. You can customize the ship at any space station or shipyard, replacing rooms to change your ship's functionality. Utility improvements can see the addition of crew quarters, engines, and power generators, while combat improvements involve replacing turrets and adding shield generators. Capture enemy spaceships with teleporters, create drones for mining, combat, and salvaging, and create goods with item processors or botanical gardens.
Dear players,
The summer is over and it is for another update!
The calculation of highscores when you loose / end a game has changes and is less money-focused than before. In addition, when you play with online connection, you can share the highscores with others! See how well you did in comparison to the rest of the community. You do not have to play in the persistent universe, you just need to be online.
There is a new room available in dungeons. I won't spoiler what type of room it is, but you should keep an eye open because there is something really valuable hidden there! There are also five new rooms for your spaceship that you can retrofit to at any space station or shipyard! Upgrading to a Tier II Cockpit improves the shield recharge rate (if any) or your spaceship while a Tier III cockpit also improves the damage of your combat drones. The Tier II botanical garden produces the same amount of food, but it produces alien spices instead of medical supplies. The alien spices can be used at any crafting station to craft buff food. A Tier II drone hangar provides four drone slots instead of two enabling more room space for other rooms while using the full potential of your drones. And don't forget to check out the automatic repair station! While manned, all pieces of equipment are auto-repaired in 20 second intervals.
During the development of Galactic Crew II, I added looting space pirates on enemy ships and your ships, but there was not much of an incentive to board the enemy ship, if your weapon turrets were good enough. So, I completed a feature request that several players requested: random loot crates. There is a chance for up to one loot crate for each storage room on the enemy ship. That means, the bigger the enemy ship, the better the potential loot. In order to grab it, simply teleport someone from your crew to the ship and use the item. The reward is purely random. There is a chance of getting a small amount of crefits, but you can also get almost any item there is randing from simple chunks of meat to epic weapon turret crates. I wanted to make it rewarding but not mandatory. I hope that you will like it.
I started creating a help window early on in the Early Access phase. Whenever I noticed that someone struggles with a certain topic, I added content to it. This summer, I got several e-mails and questions here in the forum about certain content, so I added brief descriptions of these topics.
When you defeat enemy NPCs or use the crafting station, you are going to find new pieces of equipment to manufacture and loot that provide nice boosts to your stats!
I also added a lot of new props for planets and designed several dozen of new assets that should enrich your planetary explorations.
The price of higher Tier rooms when retrofitting your spaceship has been increased.
I haven't got any crash reports recently. If you encounter any crashes, please follow the guide below. It would help me to find the source of the crashes that some of you reported.
If you are someone who encountered these crashes and want to help me, please follow the guide below.
In this crash dump file I should see the exact location in the code where the crash happens and hopefully an indicator why it happened.
So far, I am currently not working on any new content. I hope to get crash reports to find the source for the mysterious crashes some of you encounter and I wait for Valve to enable native support for .NET Desktop dependency. Apart from that, the development of Galactic Crew II is completed. There might be content updates in the future, but I don't want to make any promises as of now. I have big changes in my life coming up and I might conclude my video game development for now. I will still be around for bug fixes, support and balancing issues, of course.
Kindest regards, Benjamin
The online features are finally available as Beta version to everyone! Explore the galaxy with friends, craft new equipment, upgrade your weapon turrets...
The engine update has finally arrived bringing you improved performance and inter-dimensional trading!
The next major content update of Galactic Crew II is now available on a new test branch.
In this week's dev log I want to discuss the current state of development and give you a preview of new features.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
wow nice
sounds like a good idea. Hope you can execute the idea well
Thank you! The first game was already successful and I hope its successor will be similarily popular.