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Intelligent Design: An Evolutionary Sandbox is an abstract god game with fully simulated genetics and evolution. In a universe driven by targets, create, design and try to control an evolving ecosystem for a faceless corporation.

Post news Report RSS Intelligent Design: An Evolutionary Sandbox - Steam Release date, Price and Achievement Reveal

Excited to announce the evolutionary god game will be releasing 12th May 2017 on Steam. I'm also revealing all the achievements and price along with a new trailer.

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It has been a busy few months since I found out Intelligent Design: An Evolutionary Sandbox was successfully greenlit. I'm excited to announce that Valve has signed off the game and it will be releasing 12th May 2017 on PC and Linux for $6.99/£4.99/€6.99. The game will launch with a 15% off discount for one week. The game's store page is up so you can it to your wish list now...


To coincide with the launch date and price announcement I've also posted a new trailer for the game. It's a little obscure and is meant to capture the mood of the game more than anything else. The game has some hidden mechanics which you need to figure out and I wanted the trailer to reflect that. If you don't already know (because this is the first article of mine you have read) Intelligent Design: An Evolutionary Sandbox is an abstract god game with fully simulated genetics and evolution.


The Steam version will be complete with steam leaderboards, cloud saves and steam achievements. I'm really pleased with the set of achievements I came up with, not too many and not too few. They will require you to really think about what you are doing and make use of the genetic engineering abilities.

Steam Launch Screenshots Steam Launch Screenshots


I will leave you with the full list...

  1. Satisfied? - Complete all your key performance targets
  2. Genesis - Complete all your key performance targets within 7 days
  3. Efficient - Achieve an ecosystem with 100% efficiency
  4. Giving it 110% - Achieve an ecosystem with 110% efficiency
  5. Super Effective - Achieve an ecosystem with 1000% efficiency
  6. Balance - Maintain an ecosystem with more plants than herbivores and more herbivores than carnivores for 1 full day
  7. Balance Master - Maintain an ecosystem with more plants than herbivores and more herbivores than carnivores for 7 days
  8. Herbivore Heavy - Maintain an ecosystem with more herbivores than plants for 1 full day
  9. Herbivore Master - Maintain an ecosystem with more herbivores than plants for 7 days
  10. Carnivore Heavy - Maintain an ecosystem with more carnivores than plants for 1 full day
  11. Carnivore Master - Maintain an ecosystem with more carnivores than plants for 7 days
  12. Code Breaker - WDCP JOZM BKXU QKEF MDNN CJCS FZQR WINB VHDL HZVS YSI

Steam Launch Screenshots Steam Launch Screenshots


Steam Launch Screenshots Steam Launch Screenshots


Steam Launch Screenshots


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