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Intelligent Design: An Evolutionary Sandbox is an abstract god game with fully simulated genetics and evolution. In a universe driven by targets, create, design and try to control an evolving ecosystem for a faceless corporation.

Post news Report RSS Intelligent Design: An Evolutionary Sandbox has been genetically modified!

Genetically Modified update available now: New map, new controls, new UI, huge performance boost and more!

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Thanks to everyone who helped us test this update (the biggest we’ve done) over the past few months. It’s full of new content and improvements. Give it a try, let us know what you think, and please tell your friends!

New Map

We’ve made a new map for you to play on. It’s inspired by arctic landscapes, and so features big flat plateaus with deep crevasses snaking around them. Will micro-ecosystems emerge in these dark depths? Will plants evolve to find their way up these sheer cliffs? We’re so excited about this new map, we’ve made it the first map new players will see.

Desktop Screenshot 2018 09 24


New Controls

The controls have been completely changed. We read your reviews and we watched countless YouTube videos, and the hard decision was made to drop controller support (though you can still access the original version of ID via the Classic branch). Now the game controls something like Factorio or Two Point Hospital. Move the camera with WASD and holding down the middle mouse button. Then simply use the cursor to click where you want to build buildings or create creatures.

Announcement Controls


New Genetic Engineering UI

We have also completely changed the genetics panel. Now you can see every gene you’ve unlocked for an organism on one screen, and then edit them all at once using a slider-based system.This new UI also allows for quick and comprehensive inspection of existing organisms in your world. We hope this gives you a better sense of what is going on.

Announcement Genetics


Massive Performance Improvements

It took a lot of work but we’ve managed to significantly improve performance in the game. This is mainly due to the experience gained developing Cycle 28 for Nintendo Switch™, but also due to updates in Unity3D. Population numbers can now get much higher at a playable framerate. The population cap is still something you can disable, so those of you who want to push your thinking machine supercomputers to breaking point - or just want to heat your room as we head into winter - can.

Announcement Population


Time Acceleration!

The performance improvements have meant we have been able to add time acceleration unlocked right at the start. This is a feature that was previously unlocked by completing all Performance Targets in the game, but due to feedback from the community we have decided to provide players with this feature from the beginning. Use it wisely!

Full Patch Notes

  • Save directory has changed. To copy your old saves over launch the game and start a new save. Push escape to open the menu and hit ‘Open Data Folder’. The old data folder will be one directory above the /intelligentdesign folder. Exit the game and copy all your old files over to the new one and restart the game.
  • Significant performance improvements
  • Controls completely reworked. Controller support has been removed in favour for a management game style mouse based input.
  • Added time acceleration unlocked by default.
  • Added a new map
  • Revamped tutorial - Changed wording to reflect new controls, removed voice-over, made the tutorial button driven.
  • Added tool tips to some buttons, these can be disabled in the options menu
  • Changed the fire effect and behaviour
  • Buttons are now highlighted red when selected
  • Wind audio now changes smoothly
  • Added join discord button to launch menu
  • Changed the wording on the science panel
  • Revamped the genetics panel so you can see all genes at once when editing
  • System menu now accessed by pressing escape in game
  • The Mac version now runs with newer versions of MacOS.
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