A top-down RPG game in development with a procedurally generated world and online multiplayer for up to four players. The game will support features such as dungeon exploration, gathering materials, crafting, building shelters/houses, a story and so on.
Hardly any content, unbalanced, buggy, but at least available.
grevicor's project terrae version 0.0.1 has been released
Another development update showing new features, but this time also with a little announcement.
grevicor's project terrae dev update #7
The sixth update about the state of project Terrae.
grevicor's project terrae dev update #6
Lately I didin’t have much free time to spend on this project but anyway here is the progress I managed to do.
grevicor's project terrae dev update #5
Presentation of 2 new features: crafting system and object placing.
grevicor's project terrae dev update #4
A new development update showing features I’ve been working on since a few last months.
grevicor's project terrae dev update #3
Another devlog of Project Terrae. This time I am presenting some changes in world generation and introducing cave generation.
grevicor's project terrae devlog #2
Hey, look! I started a new project! A top down RPG with procedurally generated world.
grevicor's project terrae devlog #1
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