A top-down sandbox adventure game in development with procedurally generated worlds and online multiplayer for up to four players. The game will support features such as dungeon exploration, gathering materials, crafting, building shelters/houses, a story and so on.
A new development update. Added and fixed a lot of things, but sadly most of these are quite minor. Also a new version is available for download.
grevicor's project terrae dev update #11
A new Dev update, this time marked with a round number 10. Added food, plants growth, drowning and a boss battle.
grevicor's project terrae dev update #10
Another dev update after a longer break – a larger one this time.
grevicor's project terrae dev update #9
Hardly any content, unbalanced, buggy, but at least available.
grevicor's project terrae version 0.0.1 has been released
Another development update showing new features, but this time also with a little announcement.
grevicor's project terrae dev update #7
The sixth update about the state of project Terrae.
grevicor's project terrae dev update #6
Lately I didin’t have much free time to spend on this project but anyway here is the progress I managed to do.
grevicor's project terrae dev update #5
Presentation of 2 new features: crafting system and object placing.
grevicor's project terrae dev update #4
A new development update showing features I’ve been working on since a few last months.
grevicor's project terrae dev update #3
Another devlog of Project Terrae. This time I am presenting some changes in world generation and introducing cave generation.
grevicor's project terrae devlog #2
Hey, look! I started a new project! A top down RPG with procedurally generated world.
grevicor's project terrae devlog #1
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