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A top-down RPG game in development with a procedurally generated world and online multiplayer for up to four players. The game will support features such as dungeon exploration, gathering materials, crafting, building shelters/houses, a story and so on.

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Grevicor's Project Terrae version 0.0.1 has been released

Grevicor's Project Terrae version 0.0.1 has been released

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Hardly any content, unbalanced, buggy, but at least available.

Grevicor's Project Terrae Dev update #7

Grevicor's Project Terrae Dev update #7

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Another development update showing new features, but this time also with a little announcement.

Grevicor's Project Terrae Dev update #6

Grevicor's Project Terrae Dev update #6

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The sixth update about the state of project Terrae.

Grevicor's Project Terrae Dev update #5

Grevicor's Project Terrae Dev update #5

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Lately I didin’t have much free time to spend on this project but anyway here is the progress I managed to do.

Grevicor's Project Terrae Dev update #4

Grevicor's Project Terrae Dev update #4

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Presentation of 2 new features: crafting system and object placing.

Grevicor's Project Terrae Dev update #3

Grevicor's Project Terrae Dev update #3

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A new development update showing features I’ve been working on since a few last months.

Grevicor's Project Terrae Devlog #2

Grevicor's Project Terrae Devlog #2

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Another devlog of Project Terrae. This time I am presenting some changes in world generation and introducing cave generation.

Grevicor's Project Terrae Devlog #1

Grevicor's Project Terrae Devlog #1

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Hey, look! I started a new project! A top down RPG with procedurally generated world.

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Grevicor's Project Terrae (working title)
Platforms
Windows, Linux
Developer
Grevicor
Engine
Unity
Contact
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Homepage
Grevicor.com
Release date
Game watch
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