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Glorious Companions is a turn based tactical RPG set in an original dark fantasy world of Navaroth where you craft your own journey as a leader of a mercenary company. Aspire to become a powerful lord, solve the mystery of the Ancient Guardians or just ride around the continent building your fortune on trade.

The world of Navaroth has been carefully built and maintained by us throughout the years. The whole premise began as a pen-and-paper RPG system. Even the game itself had many different forms throughout the years. In 2009 it was a small mini-game with 2D cards representing the characters. However, it has turned into so much more.

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Hello there, Companions!

Today we’re releasing the Update 0.6 that introduces a completely reworked Ability System and a glorious Visual Overhaul for the Valrenay race among many other things. Other notable changes are the new Dialogue System and over 40 new abilities for you to choose from. We’re also putting the game on a -40% Weeklong Deal!

Let’s dive right into what the update brings into the game:

Valrenay Visual Overhaul

We weren’t quite happy with how the Valrenay race turned out in our first attempt. The main problem was that they didn’t look cohesive, but the design also seemed too modern on some of the units, not exactly the steam-punk vibe we’ve imagined for them. The other issue was with their armors that lacked detail.

For those reasons we’ve decided to redo the textures on the units themselves and on their armors. They now look like they actually are a part of one army, the details on their clothing and armors are greatly improved and they share a common color palette. We’ll eventually unify the designs of our Scarres too, in order to streamline the game’s art style.

Let us know if you like their brand new look!

Reworked Ability System & 40 New Abilities

The Ability System had a few problems of its own. The main offender was that it was hidden and we wouldn’t be surprised if some players didn’t even know that there were abilities in the game. The abilities have also cost precious Learning Points to unlock them and required you to leave your units stationed at cities for extended periods of time, which didn’t work well for the overall pacing of the game.

Now instead of teaching your units new skills at special training facilities, you unlock new Ability Tiers on certain level ups (levels 2, 5, 8, 12 and 16) and choose from 3 skills that are available on a given tier. Each unit still has its own Skill Tree, though they might now share a few abilities with other units.

Coupled with the changes to the Ability System itself, we’ve also added quite a lot of new skills into the game. The biggest beneficiaries of this were Valrenay Engineer, Scarre Warlord and Scarre Avenger. If you want to test out their new abilities without grinding for levels, try the Custom Battle mode!

New Dialogue System

We’ve finally got rid of the old ‘placeholder’ Dialogue Panel and implemented a proper Dialogue System into the game that comes with a brand new and shining Dialogue UI.

Most of the dialogue lines received some lifting and there are quite a few new dialogue options. For example, you can now pay the toll to the Bandits to avoid a fight with them, or trade an important piece of information to Shadows (if you have a high enough Intelligence stat) for a free passage.

However, the most important part in this is that the new Dialogue System opens up tons of options for us to design more immersive quests, interesting interactions with various NPCs and to actually implement the main storyline of Glorious Companions. And that is coming soon.


  • Valrenay Visual Overhaul - all Valrenay units received new, more consistent textures.
  • Reworked Ability System - now you learn new abilities in the Unit Panel, they don't cost Learning Points and Gold anymore.
  • Implemented the Abilities Tab in the Unit Panel.
  • Over 40 new abilities! - now each unit can have up to 5 abilities instead of 3.
  • New Dialogue System coupled with new UI and new dialogue lines & options. It'll allow us to expand on the storyline and add more interesting quests and interactions in the future updates.
  • Added an option to pay Bandits and Shadows to leave you be.
  • Added the Settings menu in the Esc Panel on the World Map.
  • Added a few new quests that can be obtained from NPC Lords.
  • Added new NPC portraits for the Dialogue System.


  • Added ammo limits on ranged weapons.
  • Balanced ranged weapons stats according to their ammo limits.
  • Added a Grace Period after fighting with/running away from an enemy party.
  • Adjusted quest rewards.
  • Increased Gunner's Speed from 3 to 4.
  • Rebalanced some melee weapons and shields stats.
  • Made sure that the starting companion doesn't spawn with very negative traits.

Bug fixes and tweaks:

  • Limited the view range on the world map, so you won't see all the npc groups anymore.
  • Added camera auto-follow on the World Map.
  • Added highlighting the obstacles and units that block your Line of Sight to selected target.
  • Changed the World Map selection circle to align with terrain and adjust its size depending on the target.
  • Made the Interactive Objects of the same type not spawn next to each other.
  • Added mirroring of animations when a unit holds their weapon in their left hand.
  • Changed the Default Battlecrews in Custom Battles.
  • Fixed a bug with AI units attacking with ranged weapons from the Fog of War.
  • Fixed a bug with Camping First Aid not healing properly.
  • Fixed bugs with Power Drain and Furious Charge.
  • Fixed some bugs with wrong numbers displayed in the Attack tooltip.
  • Fixed a bug with Spiders not using their special ability.
  • Fixed a bug with wrong language displayed in the Settings.
  • Fixed a bug with Audio settings.
  • Fixed a bug with generating the same trait twice for a unit.
  • Fixed a bug with animation on an AI unit that left the Fog of War and re-entered it.

Let us know your thoughts in the comments and remember to follow the game for more updates!

Fog of War Update (0.5)

Fog of War Update (0.5)

News 1 comment

New Update addresses a lot of gameplay, balance and progression issues! (Also -33% Weeklong Deal)

Plans for Future Development & Teasing the 0.5 Update

Plans for Future Development & Teasing the 0.5 Update


Check out what's coming in the next update and when it's gonna be released!

Here come the Scarres! Big Update & -50% Weeklong Deal

Here come the Scarres! Big Update & -50% Weeklong Deal


We’re happy to announce that the new playable race, the Scarres, has been added to the game in the biggest update since our Early Access release!

Teasing the Scarres Update

Teasing the Scarres Update


We’re back with a very special teaser announcement for the upcoming Scarres Update (0.4) that will introduce a whole new playable race.

Comments  (0 - 10 of 13)

If you ever need help on the project, I'm willing to help out. I'm a 3D Modeller and animator, and I know a few other people who would be interested.

Reply Good karma Bad karma+3 votes
ANtY93 Creator

Thanks for the offer, I'll let you know if something comes up :)

Reply Good karma+3 votes

when are you releasing it ?

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ANtY93 Creator

Hopefully in the future :D

Reply Good karma+6 votes

so this is kinda like the old starcraft and warcraft games?

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ANtY93 Creator

Nothing like that, it's turn-based and there is no resource gathering, just battles.

Reply Good karma+4 votes

Thats my type of game! Looking forward to this.
How is it going status-wise?

Reply Good karma Bad karma+3 votes

Nice video and very intense music! Is that track (or something similar to it) something that we could expect to hear in-game?

Reply Good karma Bad karma+3 votes
ANtY93 Creator

Sadly not :(
But we have some nice tracks made specially for us, and they are pretty nice.
The title of this track is e.s. Posthumus - Unstoppable

Reply Good karma+2 votes

Are the battles 1vs1?

Reply Good karma Bad karma+2 votes
ANtY93 Creator

usually yes, but
"Players can find guilds which brings multiplayer joy onto another level - you will be able to fight with your comrades and perform sieges on castles of another guilds."

Reply Good karma+2 votes
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Latest tweets from @dushanchaciej

RT @afs_studio: Another new battle location for Glorious Companions. This time from the Grasslands biome 🌾🌾🌱🌱 #gamedev #indiedevT.co

Jan 19 2021

RT @afs_studio: We're upgrading the textures on the Scarres race too! What do you think of the new versions? #gamedev #indiedevT.co

Jan 13 2021

RT @afs_studio: Working on new desert biome battle maps for Glorious Companions🏜️👀 #gamedev #indiedev #madewithunity #indiegame T.co

Jan 8 2021

RT @afs_studio: Did you know that we're also working on The Tenants? Check out our most recent devlog on Steam:… T.co

Jan 7 2021

RT @afs_studio: Check out our latest devlog about the upcoming Item Rework update which will also introduce completely new items an… T.co

Nov 16 2020

RT @afs_studio: Hello #gamedev! I'm looking for someone to do #translation to #chinese and #russian for our game. Preferred someone… T.co

Oct 25 2020

RT @afs_studio: We've just released the Cities Rework Update 0.7! Read the announcement to learn more: Steamcommunity.comT.co

Oct 19 2020

RT @AFSGlorious: We're remaking the weapon models in Glorious Companions and we're aiming for a more fantasy look. What do you think of the…

Sep 4 2020

RT @AFSGlorious: And finally here's the Desert Biome's boss ☠️ Also last call to get the game at -40% ➡️https://store.steampowered.com/app/1001040/Glorious_Companions/⬅️ #gamedev

Aug 22 2020

RT @AFSGlorious: Today I present you the Naga Spearman, another fella from the Desert Biome. ➡️ Store.steampowered.com ⬅️ #gamedev #indied

Aug 20 2020

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