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The Great Callasian War rages across the lands. Choose a faction and awaken the legendary heroes to lead your armies and destroy enemy forces! Build cities, conquer kingdoms, and form or break alliances on tabletop-style maps with bonus cards that can turn the tide of battle. Follow the story of the factions in single-player campaign missions, or test friendships in online multiplayer with an original simultaneous turn-based system that adds deep strategic elements in predicting other players’ moves. Fight your way to the top of the leaderboard, and dominate the fantasy world of Callasia!

Note: The free demo includes the tutorial, starter campaigns and heroes for each faction, and three maps for skirmish and multiplayer. The full version can be unlocked through a one-time payment from within the game or by purchasing the DLC.


  • Three Factions to choose from: Hundred Kingdoms, Faeborne, and Revenant
  • Over 25 Heroes with different classes, traits, and bonus cards
  • 30 Single-Player Campaign Levels worth almost 40 hours of gameplay
  • More than 35 tabletop-style Skirmish/Multiplayer maps playable up to 8 players
  • Pay once and play on all platforms: PC, Mac, iPad (soon on Android tablets)
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Last week we talked a lot about writing the story, which led us to thinking about writing conventions for specific genres. When we apply it to game development, it’s mostly the same. In the case of Last Regiment, we ask: What do players expect in a turn-based strategy game? Genre differences are important in the entertainment industry, so we have to be in that framework of how we make Last Regiment better.

Right now we can say that the game is in a good state, but still very much in development. Last Regiment is the type of game that’s a bit experimental because it has not been made before. We need to prove that the core gameplay is interesting, and now we can say that at this point that we’re able to verify that it is fun.

The second stage is to ask ourselves: How do we make it more fun? Why is it not amazing yet? It’s an iterative process to get a game from “good” to “great”. These are the things that we’ve found that we still have to address:

  1. Concept of fortification is not working well right now
  2. Stealth mechanic still needs some work
  3. Unpredictability of unit movement at the end-turn resolution
  4. Polish and visual effects

Meanwhile, here are some of the improvements we’ve made so far.

New tab for Heroes in the Choose A Regiment screen

New tab for Units in the Choose A Regiment screen

Revised Fortification bonus placement

We’re also going to start the the Alliance System next week – we realized that we need it for a lot of the campaign missions, so we decided it was time to start looking into it. For those of you who remember the alliance system in Legends of Callasia: What did you hate or love? What did you want added? Let us know!

Anyway, we might have fewer streams this month. Chris will be away on a working vacation and meeting some of the team, but we might do one final stream next week before we leave. We’ll be announcing it on Discord, where we also post some real-time updates on what we’re currently doing. Join us if you still haven’t, and let us know if you’d like Chris to record some podcasts in the meantime.

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts

Last Regiment Dev Blog #18 – Changing our Decision Making and Refocusing our Marketing Efforts


There's a funnel of decision making when it comes to selling a game and when you fail at the first step, the rest of it doesn't matter. We apply this...

Last Regiment Dev Blog #16 - Designing Artificial Intelligence (AI)

Last Regiment Dev Blog #16 - Designing Artificial Intelligence (AI)


There are two truths in game development that people don't often realize. First, making a game isn't the hard part, it's getting people to know it exists...

Last Regiment Dev Blog #15 - Marketing Struggles, Closed Beta Info, and Single Player Plans

Last Regiment Dev Blog #15 - Marketing Struggles, Closed Beta Info, and Single Player Plans


As Kickstarter launches the new Drip, we share the indie dev struggles of how to market our marketing and get noticed in the huge gaming world of Kickstarter...

Last Regiment Dev Blog #14 - What we learned from ESGS (and how to join our beta)

Last Regiment Dev Blog #14 - What we learned from ESGS (and how to join our beta)


We look back on our convention experience in ESGS Philippines and focus on getting a solid build ready for PAX South 2018.

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Legends of Callasia

Legends of Callasia

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Legends of Callasia is a simultaneous turn-based single and multiplayer fantasy world conquest strategy game mixed with board game-style maps and no hotseat...


i love this game.

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Legends of Callasia
Windows, Mac, iOS, Android
Developer & Publisher
Boomzap Entertainment
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RT @LastRegiment: Last Regiment is NOW AVAILABLE on Steam Early Access! Get it here: Store.steampowered.com T.co

Sep 9 2019

Blog.boomzap.com We thought it might be fun to walk through the evolution of a few of our characters. Today… T.co

Aug 27 2019

RT @LastRegiment: Lastregiment.boomzap.com Latest patch update for #LastRegiment are released RIGHT NOW in our dev blog. #Boomzap #strategy #gamedev #Steam

Aug 13 2019

#LastRegiment update! Check out our #gamedev blog RIGHT NOW for more. T.co

Aug 7 2019

RT @LastRegiment: Lastregiment.boomzap.com This week's big update HERE! Check out this week's patch update on our dev blog! #gamedevT.co

Jul 30 2019

We have just released a new patch update on our #Steam build for #LastRegiment. More details are posted RIGHT NOW a… T.co

Jul 24 2019

Hello everyone, with #LastRegiment Early Access just a few weeks away, be sure to like the game's Twitter right now… T.co

Jul 19 2019

Lastregiment.boomzap.com It's crunch time! Check out last week's stream highlights and latest Steam build patch RIGH… T.co

Jul 15 2019

Store.steampowered.com We are just a few weeks away until the EARLY ACCESS of @LastRegiment . Wishlist us on #Steam today!

Jul 11 2019

Twitch.tv @ninesquirrels will be LIVE later to talk about @LastRegiment on our #Twitch channel. See y… T.co

Jul 11 2019

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