Flamberge is a simultaneous turn-based strategy game combined with RPG elements. Lead your heroes across a mighty singleplayer campaign, or challenge others online. Heroes consist of different classes, similar to Final Fantasy or Fire Emblem, and each class has its own manner of attacking and contributing to the battle. Designed by Michael Savage-Benoist, Soundtrack by Ben Cohn
MAGFest 2019
Good news, everyone! I will be showcasing FLAMBERGE at MAGFest (National Harbor, MD) in January!
Fall 2018 Update (With patches spanning into October)
Sorry for posting this late to IndieDB. Here are the notes for the latest update to the game.
This update contains a new, smaller chapter, but is mainly a giant overhaul to the UI and presentation of the game. Future updates will contain much more content than this one; we recommend playing the game from the beginning to experience all of the cool new stuff.
Content
Presentation/User Interface
Gameplay
Feedback MenuA feedback menu is available from the system menu (ESC). It can be opened pretty much anywhere in the game. I’d like to get people’s thoughts in the moment of using a feature/playing a level. Does the new totem menu feel unwieldy? Was a level fun, but you know just the thing that would improve it? Let me know! You can send a message directly from the menu, without ever tabbing out of the game.
AnalyticsStarting now, I’m focusing very hard on making sure the battle progression in Flamberge makes sense and has a proper difficulty curve. As I start making content for chapter four, I’d like to keep revisiting and reworking the battles for chapters one through three.
In order to help improve these earlier levels, Flamberge will send me small amounts of battle performance data. This can be turned off in the new settings menu. This data will contain no identifying information. What I receive on my end looks kinda like this:
“Victory: Nochwood – Red Score: 80, Gold Score: 50, Blue Score: 77 – Hommel Death (217,48) (Turn 6) – Vulnerary Used (400, 250) (Turn 7) – Party: Logan, Hommel, Arberine”
“Defeat: Hilt – Hommel Death (155, 55) (Turn 3) – Logan Death (188, 33) (Turn 3) – Arberine Death (222,15) (Turn 4)”
Features I’m working on:In the interest of time, I opted not to add some of these features to the current build. They’re well within the works, so expect them soon.
Long-haul content/features I’ve started working on:
With the help of Ben (the other half of Hydezeke) and the folks who visited our booth at MAGFest, I've pushed our largest Steam update yet!
Flamberge is on Early Access, and I have some plans to make clear for anyone considering purchasing it.
Quick explanation of slacker-backer tiers and reflections on our MAGFest showcase!
We hit our initial goal, so we're starting the greenlight campaign!
Flamberge is an RPG at heart. Players will control many different characters with different abilities and strengths.
Flamberge is an RPG at heart. Players will control many different characters with different abilities and strengths.
Flamberge is an RPG at heart. Players will control many different characters with different abilities and strengths.
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I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.
This is the first 8-bit-style game to win me over. I was intrigued by the gameplay video here, downloaded the demo to record a Let's Play ( Youtu.be ), and subsequently discovered just how hype of a game it is.
Great game, clever mechanics, 10/10 would recommend (also buying it on Steam). Keep up the great work!
This looks really good, I'm especially excited for the android release.
However might I suggest using a feature image where the pixels don't clip? (are properly aligned to reinforce the illusion of low res)
It increases the feeling of polish.
I just found this game through chain following indie game developers on twitter. Seems like every indie game developer follow everybody else, which is awesome to see.
Anyways, I just finished playing the Windows Demo and wow just wow. I love the gameplay concept. The music is beautiful, loved Vast Expanse and Exploration. All in all an awesome game. Keep at it, would support if I could. One thing I'm quite certain of is that in the future I'd definitely buy this game.
Plus with multiplayer in the plans, I can't wait to see the final product. Tracked!
AMAZING work and the game looks so, so nice too!
-Tim
Damn dude, to much fun. So glad this got funded. Count me in! I love table top wargames, and this gave me a similar feeling and I think... dare I say it... was much more fun!
Looks awesome I really admire the artwork.
Thanks!
This looks pretty epic. I was imagining a similar mechanic the other day, but without the turn based pause, but this looks much cooler. Also perusing this post learned me something awesome, was wondering what the name meant. Google'd and was not disappointed, would recommend.
Keep up the epic work!
Thanks so much! You da best