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Ars Tactica is all about gameplay. Be it gathering resources, fighting, building or polishing you team, every step is always yours to decide. Inspired by Modded MC, FF Tactics and ToS, we aim for a game where all aspects can be enjoyed either solo or with friends. A game mixing high level goals, extensive customization and thoughtful mechanics with a procedural world and sandbox elements to ensure an endless adventure. Help us bring life to this garage prototype with your support.

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In the last months we have been working on getting the combat system ready for an alpha release. It still needs some work but we expect to release a demo in this half of the year.

In preparation for that, let me show you all the new features developed so far. Take a look:

Overview

The first thing you might notice is the green. All that lovely green courtesy of the new grass block. But not all that's green is grass as a slime monster is also wandering the land, next to one of our characters. In turn this little armored girl is looking at the fire spreading downhill.

Interface

Looking at the sides you will notice some interface elements.

The turn information displays the current turn, the current phase of the turn with its remaining time as well as the total number of turns left which is infinite in this case. It will also allow you to end your turn early when clicked.

Turn


On the bottom we can see our selected character stats, her hit points, mana, stamina and focus points.

Stats


Skills

Some initial skills have been added, like the typical Walk and an Explosion spell with the ability to start fires and break certain blocks.

Notice the Walk skill includes a path finding assist line. While paths will be updated on the server right before the walk action executes, the client side assistant will let you know if reaching a target place is even possible or not.
As to why paths are updated in the server, imagine this, another character explodes part of the land in our path right before you start moving so a new way to the destination has to be found.

Speed and order

All actions in the game have a certain speed which in combination with your own reaction time (how long you take to input actions) will determine the order in which they actually occur.
Movement skills are usually the fastest so as you can see, an slow explosion spell has a high chance to miss the target.

Fire mechanics

We tried to model the fire behavior as closely as possible to what we know from real life while making it compatible with other game mechanics. The result is a fire that burns for a different amount of turns depending on what it is feeding on and with the ability to spread to other blocks according to their own flammability parameters. Additionally, once a block is burnt completely it can be replaced (grass into earth) or just break apart.

Next...

In the following months we will be working on polishing things up to release an alpha demo featuring the combat system and optionally multiplayer support on local server instances (host your own mini server and let your friends join for a dirty quick battle).

Stay tuned and join us on IndieDB and Facebook.

Ars Tactica - 9 months and 10kloc later

Ars Tactica - 9 months and 10kloc later

News 1 comment

After almost ten months of (unfunded) development a lot has happened!! We are still not ready for early alpha but check out the progress so far.

Ars Tactica - Upcoming Demo

Ars Tactica - Upcoming Demo

News 1 comment

Maze of Fire, the first playable concept demo for Ars Tactica is almost here!

Ars Tactica: IndieGoGo Campaign Launched

Ars Tactica: IndieGoGo Campaign Launched

News 4 comments

Ars Tactica is all about gameplay. Be it gathering resources, fighting, building or polishing you team, every step is always yours to decide. Inspired...

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Ars Tactica - Concept Demo

Ars Tactica - Concept Demo

Demo

This is a concept demo with 5-10 minutes of gameplay showing off some basic features of Ars Tactica, such as the character stats dynamics or the 2-level...

Comments
SniperCharlie
SniperCharlie

Looks awesome.Tracking:)

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TieSKey Creator
TieSKey

Glad u like it. Tell your friends about us ;)

Reply Good karma+1 vote
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Ars Tactica
Platforms
Windows, Mac, Linux
Developer
Frozen Sun
Engine
Unity
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Fantasy
Players
Single Player
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RT @culturageek: #ArsTactica : el videojuego de rol argentino inspirado en los clásicos - @FrozenSunStudio Culturageek.com.ar T.co

Oct 1 2016

RT @culturageek: #ArsTactica - el videojuego de rol argentino inspirado en los clásicos @FrozenSunStudioCulturageek.com.ar T.co

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RT @culturageek: #ArsTactica - el videojuego de rol argentino inspirado en los clásicos @FrozenSunStudio Culturageek.com.ar T.co

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RT @culturageek: #ArsTactica - el videojuego de rol argentino inspirado en los clásicos @FrozenSunStudio - Culturageek.com.ar T.co

Oct 1 2016

RT @culturageek: #ArsTactica - el videojuego de rol argentino inspirado en los clásicos @FrozenSunStudioCulturageek.com.ar T.co

Oct 1 2016

Ars Tactica - Concept Demo Indiedb.com via @indiedb

Oct 1 2016

Ars Tactica: el videojuego de rol argentino inspirado en los clásicos Culturageek.com.ar via @culturageek

Sep 26 2016

Ars Tactica concept demo, The Maze of Fire! Try it out next week for Linux, Mac or Windows. T.co

Sep 15 2016

Ars Tactica features an interactive terrain with intuitive mechanics. Check out more on Igg.me T.co

Sep 13 2016

Ars Tactica will have three base classes you will be able to specialize however you want! These are them (WIP) T.co

Sep 5 2016

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