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Ars Tactica is all about gameplay. Be it gathering resources, fighting, building or polishing you team, every step is always yours to decide. Inspired by Modded MC, FF Tactics and ToS, we aim for a game where all aspects can be enjoyed either solo or with friends. A game mixing high level goals, extensive customization and thoughtful mechanics with a procedural world and sandbox elements to ensure an endless adventure. Help us bring life to this garage prototype with your support.

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After months plagued with delays, Phd work, ever growing features and what not, the alpha demo is finally here!

Alpha demo? What the... is an alpha demo?
Right... lets make it clear. A demo usually means you get only a very short fraction of the game full experience, while alpha state means that some aspects of the game are yet to be developed.

Okay, I got the meaning now tell me what's actually in it.
This demo features a team of 3 characters with basic equipment and limited rations to navigate through the world. Your party can land on any tile to engage with the 7 types of monsters in unique terrains using 12 different skills. Your mission will be to find a low grade Shadow and eliminate it with the help of some piece of equipment monsters can drop.

Neat, does it have multiplayer?
Absolutely, this demo ships with your own copy of the game server. You can share your ip with some friends so all can jump in the same world and fight together... or against each other!

Sounds fun! So what is the stuff still missing?
As with any unfinished product, overall quality is not consistent and obviously lacking in some places. While combat and terrain systems are mostly done, we have planned at least 30 additional skills and a handful of extra biomes. On the other hand, the building, crafting and experience systems are yet to take form from the foundations already laid.

Windows version:
ArsTactica Demo - Win


Linux version:
ArsTactica Demo   Linux


Discord


Join us on discord for further help. Any feedback will be greatly appreciated.


Now let me introduce you to all the new stuff we have been cooking.

UI Goodies:
Cost indicator overlay when an skill is selected.

Cost Overlay BCost Overlay A

Equipment and Inventory

Crossed action bar for skills and other actions.
General information and tool-tips for skills.

Skills, monsters and more...
This demo features 7 distinct monsters with... well... not-so-unique looks but certainly funny. Don't underestimate the innocent looking slimes as each variety has unique adaptations that can take you by surprise. Find a way to deal with the tricky shadow while definitely staying away from the man eater flowers. Cleverly combine the 12 available skills spread among 3 initial classes to succeed in your mission.

Monsters 1

Under the hood
A lot has changed on the invisible parts of the game. The whole world map and combat terrain were refactored to improve quality and speed using custom shaders. Even laptops with integrated graphics should be able to enjoy this demo and the entire game when released. Inventory, items and equipment got implemented along with monster and block drops. Network compression and some basic security safeguards were included along with a lot more of that boring programmer stuff we don't care about ;) (yes, we do)

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Ars Tactica - Treacherous terrains

Ars Tactica - Treacherous terrains

News

With the end of the year approaching fast we are exited to share our progress on terrain generation. 

Ars Tactica - Some love for the world map

Ars Tactica - Some love for the world map

News

Winter break is over and with it, our new procedural system for the world map along with new character models, equipment and UI elements.

Ars Tactica - Fire, combat and more

Ars Tactica - Fire, combat and more

News

As April ends we are glad to show you all the progress made since the start of the year. The combat system is nearing a beta stage and some other mechanics...

Ars Tactica - 9 months and 10kloc later

Ars Tactica - 9 months and 10kloc later

News 1 comment

After almost ten months of (unfunded) development a lot has happened!! We are still not ready for early alpha but check out the progress so far.

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ArsTactica Demo - Win

ArsTactica Demo - Win

Demo

This demo features a team of 3 characters with basic equipment and limited rations to navigate through the world. Your party can land on any tile to engage...

ArsTactica Demo - Linux

ArsTactica Demo - Linux

Demo

This demo features a team of 3 characters with basic equipment and limited rations to navigate through the world. Your party can land on any tile to engage...

Ars Tactica - Concept Demo

Ars Tactica - Concept Demo

Demo

This is a concept demo with 5-10 minutes of gameplay showing off some basic features of Ars Tactica, such as the character stats dynamics or the 2-level...

Comments
TimuridsHumans
TimuridsHumans

XD

Reply Good karma Bad karma+1 vote
SniperCharlie
SniperCharlie

Looks awesome.Tracking:)

Reply Good karma Bad karma+2 votes
TieSKey Creator
TieSKey

Glad u like it. Tell your friends about us ;)

Reply Good karma+2 votes
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Ars Tactica
Platforms
Windows, Mac, Linux
Developer
Frozen Sun
Engine
Unity
Contact
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Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @frozensunstudio

ArsTactica - Playable Alpha Demo download Indiedb.com via @indiedb #madewithunity #indiedev #gamedev

Aug 17 2019

Reviving old school character coloring ;) #madewithunity #indiedev #gamedev T.co

Aug 15 2019

Getting equipment ready for the upcoming alpha demo. #madewithunity #indiedev #gamedev T.co

Aug 14 2019

Almost finished the new world map tiles shader and generation jobs (async, multi-threaded). Better looks and 200fps… T.co

Feb 17 2019

Refining the interaction between heat and cold damage over blocks. Better put those fires out ;) #madewithunityT.co

Jan 25 2019

Implementing new skills for the 3 main clases, this time testing the Cleave skill. #madewithunity #indiedev #gamedev T.co

Jan 25 2019

Optimizing mesh colliders for the terrain sectors; generation time was reduced by 40% :) T.co

Dec 22 2018

Indiedb.com via @indiedb

Dec 9 2018

Indiedb.com via @indiedb

Dec 9 2018

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