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Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.

Discuss on r/foxholegame or chat with the community on our discord server.


Key Features

Player Directed Warfare - Every soldier is controlled by a player. Players ARE the content

  • Sandbox warfare, where players determine the narrative of a long term war
  • Players drive every element of war, from weapon manufacturing and base building to strategy and combat.
  • Emergent strategies and tactics make every part the war feel unique
  • Your presence stays active in the world even after you've gone offline


Persistent Living World - Join hundreds of players in a shared, war torn universe

  • Conquer and relinquish territories in a back and forth, high stakes conflict.
  • Execute long term strategies that take days of planning, changing the tide of the war with minimal casualties
  • Join an alternate timeline universe where the great wars never ended and the world has been in conflict for over a hundred years.
  • Play as a persistent character throughout the war, gaining notoriety and influence among your faction


Realistic Tactics & Combat - Tense and cerebral battles that keep you on the edge of your seat

  • Capture and setup supply lines to keep your front line well equipped
  • Ammunition, resources, and information are limited, requiring players to work together to survive
  • Dynamic battle conditions: Use the time of day and terrain features to gain an advantage
  • Top-down, tactical combat where skills and strategy matter more than stats or XP points


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This Devblog marks the end of our 0.14 preview series. Remember that this update is going to be one of the big ones of 2018.

We are currently targeting a mid June release (between June 14th and 18th) depending on how devbranch testing goes.

Disclaimer: Any feature or piece of content shown here is a work in progress and subject to change in the future.

Update 0.14 is coming in the next 1-2 weeks!

The Oarbreaker Isles

The idea of an "Island Map" has excited us for awhile, but there was never a good justification to work on one until now. As discussed on our last Devblog, one of our goals for 0.14 is to make the Conquest is scalable to higher numbers of players and to reduce the bottlenecks around queues. To that end, Oarbreaker Isles effectively provides an entirely new front that is guaranteed to be active throughout the Conquest. It contains Port Bases from both sides so it can't be locked down completely.

Oarbreaker Isles is the ultimate map for amphibious warfare

Oarbreaker Isles contains one large island to the west, where a continuous land battle can occur between the Port Bases. The rest of the map is a series of small to large fragments of land that contain Forts, victory towns, and other world structure. The east end connects to the mainland via water border travel, so amphibious invasions on Farranac Coast can be staged from this region.

One of the many islands of Oarbreaker Isles

Skirmish Improvements

It's been our ongoing goal to improve Skirmish. Our immediate task is to make sure that Skirmish delivers the core Foxhole experience in some way. Its important that players that are new to the game or those thay have more restrictive schedules will always have a version of the game that has all the key elements of the game, including scale and persistence.

Key Skirmish Changes

  • Skirmishes are unique in the world (no more multiple instances of the same map running at once)

  • Reaching Trail and Great March have been expanded to support 140 players

  • Victory condition is consistent with Conquest now (claim all victory towns and build them to tier 3)

  • 3 hour time limit has been removed

  • Tech Tree is more comprehensive and has more branching choices

  • Oarbreaker Isles will be compatible with Skirmish mode

A village to the new west side of Great March

The expanded version of Great March

Conquest Expansion

Besides amphibious assaults and expanded skirmishes, we've made a bunch of other changes to make Conquest more scalable and dynamic. The Conquest can now include more than 9 regions in total, but you no longer need to claim every single victory town to win. For example, if you are the Colonials and have claimed every victory town except for those in Weathered Expanse, you can instead try to claim those in Oarbreaker Isles instead to win.

Key Conquest Changes

  • A specific number of victory towns are needed to win the Conquest, not all of them

  • Conquest can optionally be extended to include Oarbreaker Isles, Reaching Trail, and Great March

  • New regions can open up several days after the Conquest starts

  • Conquest mode will be exclusive while it is active (Skirmishes won't be available)

  • The Travel screen has been updated with general improvements and to accommodate the new Conquest regions

  • The World Map screen has been updated for the new victory condition

The new Travel screen (note: locations of some regions are incorrect here)

The new World Map (note: locations of some regions are incorrect here)

If you haven't played Foxhole yet, you can grab it Steam. Join the Foxhole community on Discord today.

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Comments  (0 - 10 of 46)

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This is the best, most unique, addictive and creative tactical game I ever play. Really addictive and enjoy the community.

You should try the game. Try it, and you will know that you will vote this game for best indie.

Thank you for listening my explaination.

Reply Good karma Bad karma0 votes

Game is pretty chill. Devs have their own fav clans and host events for them. And when they host public events, it's for the popular clans or streamers.

I wouldn't say they "don't care" about the other players - but there's that vibe though.

Bugs are crazy. Landmines can't be removed, vehicles get stuck on the gate, people do a crouch bug and become near impossible to shoot, others can levitate and become a levitating god who can shoot while avoiding gas/nades/tank shell/shotgun/bullets, you got to reload 2-3 times under duress because of the reload bug, if you're a passenger on an APC - you've got a 10% chance of being recruited to the space program, it's impossible to see anyone in bushes even if you're right next to them, you can warp thru trucks and people can carry trucks at times.

They're not interested in fixing what they have. They've made that clear in the last dev stream.

Still - I dedicate a lot of time to the game because of a few people I met in the game. They're really cool, and small teamwork allows you to have loads of fun and kick a lot of ***. So there's that.

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Oh you play the pre-alpha version lol

Reply Good karma Bad karma0 votes

Been playing since Pre Alpha when game was free demo and I must say I love this game and the DEV team is constantly working to fix bugs and add new content.

some vets can be hard to work with and some new players have a hard time learning the game but there is always good guys to help you learn if you ask for the help I find it is given.

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I like this game. The people are nice. The long term players are the ones that enjoy team based stuff. Adds up to some good fun. I only have 703 hours played at the moment. Ill update here when I get some time in.

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While this looks fun, the community is pretty cancerous. It's a shame there's no singleplayer versus AI option, because there's hardly any teamwork and a lot more TKing than actual fighting with the enemy.

Reply Good karma Bad karma+1 vote

"Community is pretty cancerous" - not in my opinion. It's a competitive game, people **** talk enemies and sometimes their own team if they do something dumb. Were your feelings hurt? It's a game, don't take it too serious.

"hardly any teamwork" - very false. In order to get guns, you have to have scrappers, in order to make materials you need logistics, in order to fulfill necessities you have a quartermaster. Then you have multiple teams/fronts to hold towns, or advance to take ahold of towns. This is teamwork on a large scale. If you're looking for a smaller group to work with in a team - then make the effort and join a clan. There are tons of clans who posted in the clan recruitment section... and if you're a noob - try joining 82DK, they accept anyone and everyone. But be prepared to lose a lot with them, unless they're working with EDGE or FFL.

"a lot more TKing than actual fighting with the enemy" - ever consider, maybe you're the issue?

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You have seen only the bad part of the community sadly.

Reply Good karma Bad karma+1 vote

Yeah it is sad, but unfortunately they're also the most active.

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