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Experience intense close-quarters battles in iconic WWII settings. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency.


Strategic Gameplay
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.

Iconic WWII Battles
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.

Historic Armies
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht.

Authentic Arsenal
Depending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.

Teamwork Required
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby. Fire support options include artillery barrage and smoke screen. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.

Multiplayer Modes

Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.

Both teams are given the objective of pushing through the map. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield.

To win, your team must capture all territorial objectives to liberate the area. Capturing points will gain your team more reinforcement waves. You will gain more waves by securing points behind enemy lines.

The attacking team must capture one point at a time pushing back the entrenched enemy. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle.

Cooperative Modes

8 player squads battle a challenging AI opponent in attack or defense modes.

Move through enemy held territory and secure the area. Your team will be reinforced each time an objective is secured.

Patrol the surrounding area. Be especially careful, as there are no reinforcement waves in this mode. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area.

Defend the line at all costs. Make sure to fall back and regroup occasionally to keep your squad reinforced.

Community Features

Mod Support
People can create mods for the game that contain all new factions, weapons, and more. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community. We are very excited to see what the community produces.

The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.

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RSS Related Articles

Screaming Steel is now officially released, and this article goes over some of the details of the release, and will also be useful for any server hosts looking to create servers for the project.


Screaming Steel: 1914-1918 is now officially released (10AM EST / 3PM BST on July 27th) and the files can be subscribed to on the Day of Infamy Steam Workshop. Here’s a direct link to the main Workshop Item, with the 4 necessary maps + an optional custom voice-over pack linked to on the same page. In order to download the items, you simply need to click the “Subscribe” button on each of the 6 Workshop Items.


Click the image above to be taken to the main Workshop Item

After subscribing to the files there will be a space of a few hours where different server hosts will set up their servers for the project. In the meantime you can familiarize yourself with the mod by jumping into practice mode or you could join some smaller matches hosted by developers on listen servers. Essentially we are treating this launch as a “soft launch”, giving people time to get familiar with the game, giving server hosts enough time to set up their servers and to make it an easier process for us to fix any serious issues that are discovered before the big day on Saturday, July 28th. The 28th is the day where we will host various events on the different servers, and you’ll be able to play with other players and developers on (hopefully!) packed servers full of people. We would again like to recommend our Steam Group, where we will be announcing these events and other happenings in the following days and weeks. Click the banner below to be taken to the page:



As you could probably expect, we want feedback! The easiest way of giving feedback and to report bugs is to make a topic in the “Discussion Section” of the main workshop item, and you can get there by clicking HERE

We will also be answering questions in this Discussion Section, but please make sure you read the big pinned FAQ topic before making a topic of your own - there’s a good chance your question is already included there.

About a week after launch we will also be sharing a feedback form for people to fill out, and we would all really appreciate if you could do your part and complete this form when it’s out!



If you are a server host looking to start up a Day of Infamy server running the Screaming Steel: 1914-1918 mod, there are a few things you need in order to get it running. Here follows a list of necessary information like playlist locations and Workshop ID’s:

Playlist paths:

ww1/mp_battles (Pure PvP)
ww1/mp_battles_bots (PvP with bots filling empty slots)

Starting map: "somme" "liberation"

Workshop ID's:

id=1454108722 (Main Screaming Steel files)
id=1095516761 (Somme)
id=1170130416 (Passchendaele)
id=1170132122 (Nimy Bridge)
id=1170133655 (Valenciennes)


id=1455070029 (Workshop Collection containing all the necessary items)

If there are any details that are unclear, you can make a forum topic in the Workshop discussion section previously mentioned in this article, send me (ashton93) a Private Message here on MoDDb or you can add me on Steam so we can talk directly: STEAM PROFILE - ASHTON


As mentioned in our previous article, there will be additional updates in the future. To begin with we will be focusing on tweaking, adjusting and fixing our first release, but later on we'll bring on more content in the form of maps, weapons and playable units. While we’d like to add additional factions to the mod, this is a huge undertaking, and thus we can’t guarantee something like this. We will instead be focusing on fleshing out the current factions and theater of war (Commonwealth Forces and Imperial German Army on the Western Front) with additional content.



For the release we’ve also got a launch trailer. It was recorded and put together by Chrismo1233 on our team, and we reckon he did a pretty good job! The piece of music in the trailer was composed by Miika Mettiainen, and the piece is called “After the Storm”.

We hope you’ll enjoy the launch weekend and the future of Screaming Steel: 1914-1918, and we’re all looking forward to seeing you on the battlefield!


The Screaming Steel Development Team

Screaming Steel - The Final Push

Screaming Steel - The Final Push

Screaming Steel: 1914-1918 9 comments

It’s been a few months since we last published an article, but we will make up for it this time around with a very exciting announcement. This article...

Screaming Steel - Heavy Hitters

Screaming Steel - Heavy Hitters

Screaming Steel: 1914-1918 8 comments

It’s been some time since we showed off new content, so in order to change this, that’s exactly what we’re going to be doing today with a “mini...

Screaming Steel - MOTY 2017

Screaming Steel - MOTY 2017

Screaming Steel: 1914-1918

We made it to the second round of the MOTY awards! In this short article we’ll be giving some information regarding our position in the contest and...

Previewing Day of Infamy's Flakturm Update

Previewing Day of Infamy's Flakturm Update

News 1 comment

Take a look at what’s coming in our last free update this year!

Comments  (0 - 10 of 14)

Need more maps. Patch only 1 map... :(

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good game

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this games is the best i cant wait for them to make more keep it up

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I don't know how many verticles this game can handle, but there's a lot of very nice World War 1 models available for free on this website:






Great "eye candy" for mappers to use in their maps :) .

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*In Mikee's voice*



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im tracking this game :)

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But why do all these "realistic" games allow aiming with a machine-gun while standing?! There would be a lot of ways to implement like a very unsteady aiming while standing or something similar so that gunners always have to put the mg on some surface to aim properly. That would turn the game experience much more slow-paced and realistic than this odd multiplayer running and gunning around playstyle that is like in every war ego shooter so far.

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well this game solves that problem you cannot aim with a machine gun unless you use the bipod on a window or prone you can still shoot it without but the spray will go all over the place and you have a very little chance of hitting something

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TKAzA Staff

Light machine guns can be aimed whilst standing (bren, bar, mg34), heavy weapons (mg42, vicker's) need to be deployed to enable aiming down the sights.

Reply Good karma+2 votes
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Day of Infamy
Windows, Mac, Linux
Developer & Publisher
New World Interactive
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Release date
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Community Rating



16 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 10/10


Oct 15 2017 by ~Raihan👻Weiss~


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Aug 23 2018

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