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Platformer Elfscape: Ancestors is telling the story of a temple Guardian. She is asleep, waiting for the prophecy to come true - when the Chosen One shall descend underground, he'll fight a victorious battle against a Demon. One day, the Guardian is awakened, and she quickly realises the Chosen one is nowhere in sight. She needs to find him, and quickly - her life energy depends on it. Elfscape: Ancestors brings 24 levels, distributed into 6 environments, through which you'll be accompanied by an epic story told through visual-novel-like elements. Supported using public funding by Slovak Arts Council (www.fpu.sk)

Post news Report RSS (#30 Dev Diary) Behind the bars

Small update about game mechanics during the collection of bonus heads.

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Behind the bars

Dev Diary 30


Hi all!

As you already may know, there are two possible ways to get through the level. One for moving forward and one for coming back through the level. The route for coming back is usually significantly easier than the forward way.

And as you also already may know (from this article), each level contains lost heads you can collect and subsequently use to complete the headless statues - and thus earning some bonus points.

Combining these two facts, there is a game mechanism in place. If you enter the level from its exit (the route back), bars or barriers will draw up before all the heads and statues, making them unobtainable. It’s this way, because the head retrieval could be too easy since the way back is easier.

Take a look at how it works in these next 2 videos:

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