Elfscape: Ancestors is a platformer, telling the story of a temple Guardian. The Guardian is asleep, waiting for the prophecy to come true - when the Chosen One shall descend underground, he'll fight a victorious battle against a Demon. One day, the Guardian is awakened, and she quickly realises the arrival of the Chosen One is not yet happening. So, what was the reason for waking her? Elfscape: Ancestors brings 24 levels, distributed into 6 environments, through which you'll be accompanied by an epic story told through visual-novel-like elements.
Introduction to the starting point of Elfscape: Ancestors, examples of facial expressions and in-game language of the ancient elves.
Short article about recycling of levels, featuring videos of level building and a playthrough of the build level.
Preview of a new level design - bones & fossils. Game screenshots and explanation.
Explanation (with examples) of adaptive music in Elfscape: Ancestors.
Game mechanics of slider platforms, including example gameplay video.
Introduction of the dog god, a local deity in Elfscape: Ancestors, The Noble Beast Lahmu. Pictures of his representations in game and different designs.
How can you get bonuses and enhancements in Elfscape: Ancestors? Right now we're working on it, and we'll show you the process, including pictures of...
You can listen to main menu theme song and read about it's inspiration and composing.
Introducing the first enemy of Elfscape: Ancestors. Explaining of their AI, gameplay videos, screenshots.
Introduction of main hero from Elfscape: Ancestors, including concept art.
Graphics proposals for level background, screenshots from crystal level.
Different details suggestions for level graphics and a reason we chose them (or didn't).
Insight into soundtrack creation. Comparison of early and current versions of a song.
Different graphics proposals of changed colour scheme for environments.