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Quickly described, the concept is a rough mix of Diablo and Skyrim. Also, I would like the final product to have a bit of roguelite in the mix. This game project is created using the Unity Engine as part of my Digital Media Arts 299 study at Bellevue College under instructor Christopher Orth. The proto-type of the project was built march 2016, just before I traveled to Seattle.

Post feature Report RSS Colossalum Control Scheme

The Colossalum control scheme described with list- and graphic overview.

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Controls

The player can steer the character using the camera and movement input as per ancient video game convention. Invert the camera’s y axis by pressing “i” on the keyboard. Sprinting and jumping are fairly self-explanatory.

“Attacking” and “consuming” are the main actions the player can take at will and are their primary means of acting upon the world. Holding “throw” while engaging either of these will toss away the item in the respective hand.

  • Action: M/K / controller.
  • Movement: WASD / left stick
  • Camera (i to invert): mouse / right stick
  • Attack (right arm): left mouse / right trigger
  • Consume (left arm): right mouse / left trigger
  • Throw: Q / Y
  • Sprint: left shift / left shoulder
  • Jump: space / A

Control scheme for colossalum as of v1.0.

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