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Quickly described, the concept is a rough mix of Diablo and Skyrim. Also, I would like the final product to have a bit of roguelite in the mix. This game project is created using the Unity Engine as part of my Digital Media Arts 299 study at Bellevue College under instructor Christopher Orth. The proto-type of the project was built march 2016, just before I traveled to Seattle.

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Colossalum-v1.0

Colossalum-v1.0

Full Version

This is a big milestone for the project!: I hereby declare the "full version" of the Colossalum demo released - ...! The game has been severely polished...

Colossalum-v0.9

Colossalum-v0.9

Demo

The game project is nearly finished. This is the penultimate release. The entire game is not playable as a standalone title, which can be "completed...

Colossalum-v0.8

Colossalum-v0.8

Demo 1 comment

The offhand has been implemented and crafting is now possible using altars. The gameworld has come together and every scene is now traversable entirely...

Colossalum-v0.7

Colossalum-v0.7

Demo

The forest generation has been finished and it's now walled off as well. It is now possible to win an arena fight after which the player is teleported...

Colossalum-v0.6

Colossalum-v0.6

Demo

Forest has been revamped and polished, and generation method has been slightly altered to fit with upcoming map-generation strategies.

Colossalum-v0.5

Colossalum-v0.5

Demo

The gameplay loop has been finished. Use the restart function to return to the hub area if you get stuck or lazy, retaining "progress". Kills displayed...

Colossalum-v0.4

Colossalum-v0.4

Demo

First release of the project. Lots of quirks still remain, but the bare experience of literally mangling goblins and crumbling skeletons is available.