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Tag "feature"  (0 - 30 of 3,507)
Adding a New Feature: Hit Combo

Adding a New Feature: Hit Combo

Feature

Challenge Yourself and Get Rewarded! I Just achieved my first 10 Hit Combo! Is it really a 10 Hit Combo? I made a slow-motion video for validation. Check...

“Never the same dungeon twice”. New gameplay video/screenshots

“Never the same dungeon twice”. New gameplay video/screenshots

News

“Never the same dungeon twice” - Explore 6 major procedural dungeons and extra boss rooms! - New explorations intensify challenges in old dungeons.

The Physgun Tool

The Physgun Tool

Feature

As you know, Garry’s Mod has one core weapon tool we are all familiar with – the Physgun. The Physgun is a physics manipulation tool that allows players...

The Hopebringer: September Recap

The Hopebringer: September Recap

News

We take a look back at the month of September, in the fantasy action RPG dungeon crawler: The Hopebringer.

Version v0.2.4 Changelog

Version v0.2.4 Changelog

News

Three Random Archives DEMO OUT NOW ON STEAM - V0.2.4 CHANGELOG (FINAL UPDATE).

Three Random Archives Trailer DATE!

Three Random Archives Trailer DATE!

News

Three Random Archives Steam Wishlist Trailer releases September 8th!

Gentrification: The Work

Gentrification: The Work

Feature

How the player gains or loses monthly income with work mini-games in Gentrification.

Gentrification: The Economy

Gentrification: The Economy

News

This is a not as brief as I meant it to be summary of how the economy is simulated in Gentrification.

Gentrification: The Code, Not Clicking Past UI

Gentrification: The Code, Not Clicking Past UI

Tutorial

A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.

Catapults for base-building automation

Catapults for base-building automation

Feature

Hi! We've come with a unique feature–Catapults for base-building automation! Yes, you can transfer resources on a far distance by shooting them with...

Levels, difficulty, medals and achievements

Levels, difficulty, medals and achievements

Feature

In the coming weeks and months I want to publish several small articles about different aspects of Soulknight Survivor. In this first article I want to...

Rails and Trains in strategy Revive & Prosper

Rails and Trains in strategy Revive & Prosper

Feature

Chug-chug choo choo a great update with trains has arrived!

Created menu and die animations Boar

Created menu and die animations Boar

Feature

Created menu and die animations Boar and mobs, we are implemented also particle effects and many more

Hyperstacks 0.12 Update

Hyperstacks 0.12 Update

News

So many new features in this new update, you can check the video!

Functional ecosystem in strategy game Revive&Prosper;

Functional ecosystem in strategy game Revive&Prosper;

News

The new, natural ecosystem in Revive & Prosper is alive! Why should you care? Because your characters can only survive in an environment where there is...

Survival feature in Revive&Prosper; strategy game - food!

Survival feature in Revive&Prosper; strategy game - food!

News

We developed a brand new feature for our game – food! Because R&P is meant to be also a survival strategy, we thought it’s a good idea to actually...

New toxic poisonous feature

New toxic poisonous feature

News

The new feature affects the water flow and can cause Acid rains, both have devastating effects on the environmental ecosystem and therefore to productivity...

Characters have first stats in Revive & Prosper

Characters have first stats in Revive & Prosper

News

Characters in our survival strategy can feel thirst, hunger and tiredness from now. This feature gives the game truly survival feeling which is awesome!

New water-controlling feature

New water-controlling feature

Feature

New feature with darns and floodgates allow to create a whole dam system and control the water flow.

Automated belts building

Automated belts building

News

In Revive and Prosper the belts can now place themselves and therefore create a whole new distribution line for resources and components.

The Feature Creep struck again - touching is now in the game!

The Feature Creep struck again - touching is now in the game!

News

You will have the touch! As in touching the video game world with your video game hands.

Procedural Caves

Procedural Caves

News

Procedurally generated caves will keep you on your toes at all times, never sure what to expect when stumbling across a gaping whole in the terrain.

Veni, Vidi, Video - DBolical YouTube Roundup August 22nd - August 26th

Veni, Vidi, Video - DBolical YouTube Roundup August 22nd - August 26th

Feature

Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!

Dev update - Overall graphical upgrade

Dev update - Overall graphical upgrade

News

Overview on the various graphical updates made over the last few months.

Version v0.2.0 Changelog + Devlog!

Version v0.2.0 Changelog + Devlog!

News

Update v0.2.0 comes with lots of improvements made to the game overall experience.

Main Features

Main Features

Feature

This article summarizes the main features of the game Angon - The Grim Age. From running your company to exploring the world of Eradon.

Version v0.1.6 Changelog

Version v0.1.6 Changelog

News

Update v0.1.6 comes with improvements made to the game overall experience and subtle changes.

Version v0.1.5 Changelog

Version v0.1.5 Changelog

News

Update v0.1.5 comes with changes to the game's overall system.

Version v0.1.5 Changelog

Version v0.1.5 Changelog

News

Update v0.1.5 comes with changes to the game's overall system.

The Gameplay of Cubelander!

The Gameplay of Cubelander!

Feature

Highly strategized tower defence gameplay like you've never seen before!

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