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Tag "feature"  (0 - 30 of 3,337)
Active and Passive Mushroom Skills

Active and Passive Mushroom Skills

Feature

An overview on passive skills on artifacts, active skills as cards and the all cool Fungi Skills.

Attributes, Weapons and Shields for Fungi!

Attributes, Weapons and Shields for Fungi!

Feature

How your Stats improves your Attributes and the different effect of Weapons and Shield on your character.

Welcome to Grandest Delvers!

Welcome to Grandest Delvers!

News

Grandest Delvers is a multiplayer text-based dungeon crawler, with many systems that interact with each other. In this article, we introduce the game...

Characters Presentation

Characters Presentation

Feature

Here we show you some of the lovely main characters, and tell you what's their role in the game.

Norse starter deck - how to build an agro deck

Norse starter deck - how to build an agro deck

Feature

Introduction to the norse starter deck, an agro focused strategy. We explain the different cards and all the synergies they can create.

From Doc Jack's diary: "Experiment 71-F: Chill Potion"

From Doc Jack's diary: "Experiment 71-F: Chill Potion"

News

Today I wrote to Tom about the results of the experiment on the sample he sent me.

From Doc Jack's diary: Can a scientist fly?

From Doc Jack's diary: Can a scientist fly?

News

Experiment 153-A: Exposing silk threads to crystal radiation.

Introducing Game Features

Introducing Game Features

News

With this post we want to show you some features of our game.

Leveling up System and RPG Stats

Leveling up System and RPG Stats

Feature

You will earn experience, get points and build your own fungus battle build in order to survive!

Biome Generation

Biome Generation

Feature

Learn about the Biome generation in each different floor and how this affects gameplay.

'Indochina at War' Development Diary №1: New concept of the gameplay

'Indochina at War' Development Diary №1: New concept of the gameplay

Feature

Welcome to the first development diary for 'Indochina at War: 1945-1979'. In this diary I will cover one of the most important things in this mod. Namely...

Food usage and pickups

Food usage and pickups

Feature

You need food to move and progress, this is the basic resource of the game.

About the dungeon generation

About the dungeon generation

Feature

Learn how we handle dungeon generation, the procedural approach used and how we control it to have a well-design game.

Economic stimuli – development log #144

Economic stimuli – development log #144

News

The new Prosperous Universe homepage is finally live! Michi gives a deeper insight into the Chamber of Global Commerce, Martin continues our “new office”...

Planetary projects – Development Log #143

Planetary projects – Development Log #143

News

In this week’s news, our redesigned studio website is now live and Corporations are getting their own chat rooms as well as their first large-scale...

TAVERN GUARDIANS: BANQUET - Trailer and Announcement

TAVERN GUARDIANS: BANQUET - Trailer and Announcement

News

We are glad to announce our new game on Steam: TAVERN GUARDIANS BANQUET. TAVERN GUARDIANS BANQUET = Puzzle RPG + Turn Based Tactics. We have worked on...

Caiam Piter and the Mushroom Kingdom - Main features

Caiam Piter and the Mushroom Kingdom - Main features

Feature

The main features of Caiam Piter and the Mushroom Kingdom. Learn what you will do and who you will be.

Update v0.3.1.0

Update v0.3.1.0

News

Update v0.3.1.0 brings quality-of-life changes, bugfixes, and difficulty levels!

Scrunk 101: Fight for scrap + Free launch weekend July 12th

Scrunk 101: Fight for scrap + Free launch weekend July 12th

News

The final Scrunk 101 covering the scrap-related mechanics in the game including a number of PvE elements. There's also lots of stuff about Scrunk's release...

New RoT cards added!

New RoT cards added!

Feature

Learn more about the three factions you can play as (Norse, Greek and Egiptian) and the types of creatures you can allie with (zombies, beasts, humans...

Scrunk 101: Raiding

Scrunk 101: Raiding

Feature

The second part in a three part series covering the three main aspects of the game. This time we're going over the raiding mechanics and how to get inside...

Update 0.012

Update 0.012

Feature

Hello guys, its the developer of the Sub-mod of Mundane this is the recent update that I am working on I do hope you follow the progress of this wee sub-mod...

Update 0.011

Update 0.011

Feature

Hello guys, its the developer of the Sub-mod of Mundane this is the recent update that I am working on I do hope you follow the progress of this wee sub-mod...

Black Crystals Mechanics 1- Skill Potential and Spontaneous Learning

Black Crystals Mechanics 1- Skill Potential and Spontaneous Learning

Feature

In this article I talk about the skill learn system in Black Crystals.

Space stations – Development Log #134

Space stations – Development Log #134

News

This week, Michi can finally go into detail about an exciting new and important feature: space stations! Meanwhile, Martin got busy with the backend for...

Scrunk 101: Building

Scrunk 101: Building

Feature

The first part in a three part series covering the three main aspects of the game. This time we're going over the building mechanics and how to defend...

GE: Epilogue

GE: Epilogue

News

Our new graphics settings interface. Here you can see, how graphics change in real time!

The sketches of the dead

The sketches of the dead

Feature

Welcome back, Mr. Investigator. It’s the first time I have summoned you here by myself, isn’t it? Because of your determination and strong heart I...

Sounds of Disposal

Sounds of Disposal

Feature

Hey, partner. I gotta say, this music addiction of yours bothers the hell out of me sometimes. You know, when we're listening to those gentle tunes that...

AWV and devices description

AWV and devices description

Feature

(updated for version 0.0.10.RC3) Most of these weapons have been designed around vanilla weapons. The goal was to take out those weapons and modify them...

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