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Tag "Feature"  (0 - 30 of 3,319)
GE: Epilogue

GE: Epilogue

News

Our new graphics settings interface. Here you can see, how graphics change in real time!

The sketches of the dead

The sketches of the dead

Feature

Welcome back, Mr. Investigator. It’s the first time I have summoned you here by myself, isn’t it? Because of your determination and strong heart I...

Sounds of Disposal

Sounds of Disposal

Feature

Hey, partner. I gotta say, this music addiction of yours bothers the hell out of me sometimes. You know, when we're listening to those gentle tunes that...

AWV and devices description

AWV and devices description

Feature

(updated for version 0.0.10.RC3) Most of these weapons have been designed around vanilla weapons. The goal was to take out those weapons and modify them...

Questing and The Guide

Questing and The Guide

Feature

Questing has been a much-asked-for feature in Arakion, and it's finally here! In Arakion the primary focus of questing is to help develop the story and...

Reality is Pulp

Reality is Pulp

Feature

Hey there, partner! I was running through all of our past job documents and I saw this photo you took while cleaning the mess. Doesn't this guy look familiar...

Crafting In Arakion

Crafting In Arakion

News

Let's talk about Crafting! Unlike many other dungeon crawlers, you can’t go to spot X and grab the Hammer of Destiny to crush all foes. Instead, most...

There's a story behind every death

There's a story behind every death

News

Hey, partner! Lately, I’ve been wondering... have you ever sat down and thought a bit about our clients? Yeah, I know it's none of our business, but...

Character Breakdown - May Rose

Character Breakdown - May Rose

Feature

Welcome to another Dimensions VS Character Feature! For this round, we'll be showing off May Rose, the ingenious inventor! Learn about some of her custom...

Journey's End Devlog #6 - Public Demo Release

Journey's End Devlog #6 - Public Demo Release

News

In this Devlog we're making our demo available publicly, and showing off whats new!

Post High Scores online

Post High Scores online

News

Depending on the game's download count, posting your Score online may be an option.

Cat Pirate Enemies - Sneak Peak

Cat Pirate Enemies - Sneak Peak

News

We take a behind the scenes look at our Cat Pirate Enemies for World 1!

Death and the End

Death and the End

News

As we're getting close to the end of development of the game, isn't it the perfect moment to talk about the actual game's end?

Journey's End Devlog #5 – Spell Updates and Upcoming Demo

Journey's End Devlog #5 – Spell Updates and Upcoming Demo

News

In this devlog we take a look at our revamped spell and utility system, and talk about the upcoming demo!

Kick from the camp

Kick from the camp

News

In Dead In Vinland, you can only recruit up to 6 characters in your camp. You'll be able to kick some of them! Learn all about the kick from the camp!

Dream Big Start Small: The Strategic Planning of Rig or Skill: PC Brawl

Dream Big Start Small: The Strategic Planning of Rig or Skill: PC Brawl

News

Don’t Bite Devs studio is the child of three three proud friends – Marek, Jarek and Patryk. They work from a small office located in Legionowo, about...

Going Solo With Sand is the Soul: Inside MGP Studios

Going Solo With Sand is the Soul: Inside MGP Studios

Feature

Michał Neugarten, one of the three co-founders of MGP Studios, is aware that his current project, Sand is the Soul, may be too tricky to navigate for...

Journey's End Melee Feature Spotlight

Journey's End Melee Feature Spotlight

Feature

In this update we'll take a look at the melee combat in Journey's End!

Meet Dev4Play, a Polish Development Team With a Unique Structure

Meet Dev4Play, a Polish Development Team With a Unique Structure

Feature

Dev4Play has already released several games and they continue to work on new projects, including Motorbike Garage Mechanic Simulator. At first glance...

Regiment's Composition

Regiment's Composition

News

A detailed look at the cornerstone of the project - Regiment Composition System.

Update #5!

Update #5!

News

Hey guys!As promised, we are rolling out a new patch and it’s packed with new features!

About Smell System in Alder's Blood + We just run our Discord!

About Smell System in Alder's Blood + We just run our Discord!

News

Let's talk about Smells today! Wanna give us a feedback, or just chat? Join our Discord!

Boss fights – what losses are you willing to take?

Boss fights – what losses are you willing to take?

Feature

When it comes to the upcoming rework, one of the final pieces of the puzzle are Boss Fights. They are not being added for the sake of just improving WarZone...

Journey's End Devlog #4 - UI Rework

Journey's End Devlog #4 - UI Rework

News

We've done a very significant overhaul of nearly every UI related system in Journey's End!

Iamai Tournament - PVP Focus

Iamai Tournament - PVP Focus

Feature

Wing of Misadventure has a great focus on PVP, this is highlighted with Open PVP along with its level penalties in deaths, although the PVE also be a...

Videogame Webpage

Videogame Webpage

Feature

Hello all! For this videogame I have great news; this videogame have a official webpage :) Find all info, requirements, extras, enjoy the OST and more...

Ikki Online (version 0.74)

Ikki Online (version 0.74)

Feature

Ikki is an independent Hardcore Web Browser MMO, based on MU.

Feature overview

Feature overview

News

Feature overview for Transports. Transports is a transportation simulation game. Build trucks, buses, ships, planes and trains to transport goods and...

Travel Through the City by Metro - Indie Dream dev-log #10

Travel Through the City by Metro - Indie Dream dev-log #10

News

In a city like Shenzhen, walking is not the only way to travel around. Signs show you the way, and a metro system helps you go anywhere with low cost.

The Troop Tree Overhaul & Elite Troops, and other ideas

The Troop Tree Overhaul & Elite Troops, and other ideas

Feature

Do not panick nor be sad, I am working on the mod, slowly, but making steps slowly, so far right now I have added around 20 to 25 new objects into the...

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