We started out as just two gamers who wanted to learn unity. After a couple of months we started to get some nice reactions from people who saw our progress thru youtube video's or helped testing stuff; our plan has changed.
Although we are still trying to build a game we would like to play we are now working on what seems impossible for just two people - building a fully interactive multiplayer space simulator. One that not only lets you explore space but lets you land on planets surfaces and work together as one team against everything you could encounter space or planet side.
You have the choice to play it on your own, in campaign mp co op, or in one of the player on player variant modes. Specialize and build online statistics in roles such as Science Officer, Military Officer and Operator, Medical Officer, Navigator, Engineer, and Crewman. Interact with the harsh environment of space in full newtonian physics simulated in both the character and all the objects in the game. Battle ships in space or send away teams down to planets and analyze the geology for mineral extraction all the while protecting against random procedurally generated hostile threats. Solve puzzles and discover secrets in the game while learning about cosmology, starship technology, and alien cultures.
A lot has happened in the last few months since our last update.
We have followed through with our goal of releasing this game on the 18th of last month even though we were not really happy with what we had. This demo has a lot of placeholder art, a lot of bugs, and represents only a certain amount of what we have actually accomplished.
My partner and I have struggled through a lot, and we have asked ourselves many questions. Will the BackSpace Project continue? The code has been shelfed for the time being. Its all there and ready to continue developing.
We have been working on this game for 3 years and it is a great satisfaction to finally let the community try this out. This has been a great life experience for us and if we had to do this again it would probably take 1/10th the time.
Most of the missions are sandbox really but most things work in multiplayer; its worth playing.
Thanks for your time and we hope you will play our demo.
Espen Skaar - BackSpace
DOWNLOAD LINK: Backspacegame.businesscatalyst.com
We have some news on the progress of our demo which will be released in 2 months.
Announcing the release of a free demo in 3 months.
After another month of hard work we are pleased to present some real concrete progress.
After a couple years of hard work our game is finally in the alpha stage.
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So, what's going on with this game, guys?
still plugging away :)
aaaa i will love to be your free game tester maybe help make videos so you can show the people more combat on multiplayer/ I can give you my email
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sounds good :)
Very nice flame-throw and jet-pack,but don't you think the jet pack is a little to fast. You covered miles of land in 1.0 sec and the rover car is also pretty fast it well be very hard to aim a little small jet-pack going hundred mile per 1 hour, but still nice work it look like your way more then halfway done.
i agree. its gotta be toned down. it will probably only have like 20-30 seconds of juice per charging too me thinking, not sure yet....
if you wear to play multiplier would it be humans vs aliens type of thing wear the player can join the humans or the aliens side and fight for complete control over the map and destroy the enemy team base in the air like the Space station/ like planetside 2
it need more ground weapons like tanks and stuff and there must be more light because it ti dark in space by itself;but the real question is when is this coming out do you have a release date it already 2013 and I really like what doing nice work. by darkstar64
thanks a lot, will work on it, i agree with the tanks and the lighting still needs a lot of work. we hope by the end of this year to have this released, but it could be in 2014. it just depends on support.