SpaceSlog is a sci-fi spaceship sim with an emphasis on ship building, crew interaction and story development. Inspired by titles such as Rimworld, Starship Theory and X-COM inc Firefly, Battlestar Galactica and Stargate Universe.
Your capital ship has been attacked by an unknown enemy. Several survivors have managed to escape in a small ship, now alone, hungry and lost in space, you must guide them to safety.
Why should you support me to create SpaceSlog?
I have a proven track record working on a completely free modification for the best part of the last 10 years. The mod has been regularly updated and to date has had over 3/4 of a million unique downloads. You can find out more here.
Visit the Itch.io page
Visit the Steam page
Visit the Epic Games Store
In this dev video we briefly ramble on about the atmosphere systems in SpaceSlog, amongst other things.
As you can see in the image below we are still awaiting some textures for some of the items to fully complete the atmosphere systems.
With the atmosphere systems mostly done, our focus has been turned to Ai. Here you can see a pawn sleeping, which is one of the many tasks we need to code into the game.
We talk about changes made since our last video. Updating to Godot 4 and showing off our Steam and Epic Games Store pages including Wishlist data for...
Our second devlog for SpaceSlog where we talk about mod support.
Here I talk a bit about the game, show some basic game play and talk a little bit about where we are going.
With the initial test build released on Itch.io i have spent a bit of time making improvements to some of the core features of the game to improve usability...
Good you are proceeding. I hope to see more updates from you and maybe I'll do an early preview of this once you reach a certain threshold. (While it's great that there are so many indie devs and games, there is too much vaporware these days as well. I'm hopeful on Space Slog though)
It sounds great and the titles you've listed as inspiration lead me to believe it could be a very immersive and fun game.
That said, one of the very fist thing people will be introduced to is the name of the game itself. While in the grand scheme of things it doesn't amount to much, I hope SpaceSlog is a working title, it may not do justice to the end product.
Either way, best of luck, I'll be keeping an eye on your progress.
Hello and thanks for the interest! I completely understand about the name and I do have my own reservations about it too, but I have thought long and hard and spent way more time than I probably should have trying to find something better that has not already been taken in some form or other. SpaceSlog was the only name I could find that fits that criteria whilst being a good representation of the game itself.
That being that we are in space and the journey to keep our crew safe is meant to be a long hard slog, although a fun long hard slog! Anyone that has played my previous game will know I like to keep things challenging and SS will be no different.
Maybe I shall write a post about this sometime over on my webpage.
If it's any better, feel free to call it SS instead :D. I did do a poll over on our Discord and it seems people are split about 50/50 on the name so far.
That said and although its a different medium but how many people would have liked the name 'Facebook' before that became popular? Probably not many. There are probably loads of examples like this too, so I dont think the name is all that important and not something I should be stressing too much about.
I concede your points, it's hard to come up with something original that encapsulates what you want to describe, Space Slog it is then. In the end, it's the substance that counts, that and how well you execute it.
Looking forward to it!
Thanks! :)