The BackSpace Team is pleased to announce we have picked up a professional Sound Engineer. This brings our team up to a total of 3 members. We are very careful about who joins our team because we work very hard on this project and do not want people that are not 100 percent serious, self motivated, and in it for the right reasons.
Our goal has always been to design a complete space game that incorporates all elements of combat, immersion, and interactivity with the environment. Our work is all original and we are trail-blazing many different concepts as we are not simply copying others or using template/open source code.
This latest video features some major changes since our last update; surprisingly enough it only represents just a few of the things we have achieved. Our original goal was to make our game good enough to get crowd funding, and now we have switched our focus to completing the game - we don't need much funding except for perhaps purchasing the Unity License (Pro Version).
The core of our game is getting quite robust and is written in a way that is scalable - furthermore the code is written to be modular for easy updates and refactorization. Our progress mostly lies in things unseen in these videos and it will be nice to finally address some of the cosmetic features of our game.
Thank you Indie Db. Our last video was able to get some good activity because of this website. We need all the help we can get and Indie Db will always be our primary home on the internet.
Espen Skaar - BackSpace Dev