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Avaruustaistelupeli (ATP) is an arcade simulation/destruction derby in a vacuum arena for 1 to 4 players. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy.

Features

Up to four human or AI players

Supports keyboard/mouse and Xbox game controllers. Three AI opponent levels ranging from substandard to nearly impossible. Physics models for easy arcade gaming and hard simulation.

0 5 1 esittely

Stand-alone matches, tournaments and cooperational-battles

Fight with arbitrary ships or fleets common to all players. Or team up with other people against the AI opponent.

0 5 2 ship selection

Dynamic physics-based battle environment

Every system in the arena affects everything. Each part of the ship is simulated individually, which leads to constantly changing maneuverability and game balance as they get detached or destroyed.

0 5 2 physics

Shipyard

Build and share custom ships or test and modify existing ones. Large collection of armors, thrusters, energy sources, weapons and other gadgets to choose from. More coming regularly.

0 5 2 shipyard

Clarity over quality -visuals

and quantity over clarity -audio. But getting better.

Tons of bugs to explore and exploit

Bug reports and other feedback is welcome.

Contact

In the future

  • Maneuverability improvements. Perhaps some special modules to create a completely new class of ships that excel with their movement.
  • Better obstacle placement for more interesting arena layouts.
  • More personalized AI combatants with special skills and playing styles.
  • Better color/contrast balancing as it is hard to make screenshots look right.
  • Improved tutorial.
  • Possibly a team play to replace current co-op mode.
  • GUI overhaul including shipyard improvements and gamepad support.
  • More tournament statistics (suggestions are welcome) and other secondary stuff.


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Avaruustaistelupeli 0.5.2

News

Phew, here it finally is, almost a year after the previous version!

0.5.2 itself has been ready for a while, but I went through quite a hassle during the release process; hopefully everything works fine. This is really a mess of a release, and hard to summarize. There are tons of new things, but no particular theme. Also, many of the features are preliminary changes that will be further improved in the next versions. Most of the essentials should be covered below.

Download links: Windows, OSX, Linux

commons

Major features

Graphical overhaul

Arena environment, menu backgrounds, shipyard etc. are completely redone. So more dust, rust, smoke and overall grittiness.

ready overhaul


Clearer in-game feedback effects for paralyzation (left) and cockpit destruction (right). Explosions, smoke and many other game effects are also improved.

ready battle effects


Audience

No more empty space in the stands; they are now filled with spectators. An announcer and a hockey organist brighten up the mood.

ready audience


Tournament statistics

Tournament results contain many pages of miscellaneous secondary stuff about battles, weapon usage, playing style and mishaps. It's not only about winning, after all.

ready stats


UI improvements

Gamepad browsing is now properly supported in menus, and controls/shortcuts are more consistent. Also instructions on the tutorial page and for ship/fleet handling are more throughout. Look and feel is still in progress, but much better than it used to be.

ready gui


AI improvements

NPCs have learned lots of new tricks: creative defensive use of beams and cutters, improved efficiency with plasma orbs as well as slightly better tactical awareness. Base code is heavily refactored for more personalized and varying AI combatants in the future.

Improved camera handling

Lots of small fixes and tweaks, as well as complete code cleanup. Shakes and predictions work better, and camera tweening is now more consistent.

Organ music!

Because.

Fixes and smaller improvements

Improvements

  • Simplified crosshair is clearer, and it should no longer interfere with the game.
  • Weapons are better balanced: cutters are weaker, cannon shooting interval is increased, homing missiles cause no collateral damage, missiles accelerate faster, shields are more durable and less energy-consuming, plasma orbs are faster, ...
  • Text improvements: notification on last tournament ship, clarified control texts and replaced erroneous messages. Added notifications about mishaps during the battles.

Fixes

  • Proper handling of oversized fleets (i.e. not crashing anymore).
  • Stalemate timeout is reset at the start of the battle.
  • Energy overflow warning sound is played in test flights.
  • Tutorial guidance texts stay on screen properly.
  • Lots and lots and lots of other fixes.

Issues

  • Gamepad is not supported in the shipyard.
  • Occasional GUI issues such as focus losses (in gamepad browsing), and glitches in animations/transitions.
  • Still numerous problems with AI behavior. These just keep coming and coming.
  • There are issues with colors and contrasts in several places. I have to educate myself more about color grading and post processing.

Coming up in the next versions

  • Maneuverability improvements. Perhaps some special modules to create a completely new class of ships that excel with their movement.
  • Better obstacle placement for more interesting arena layouts.
  • More personalized AI combatants with special skills and playing styles.
  • Better color/contrast balancing as it is hard to make screenshots look right.
  • Improved tutorial.
  • Possibly a team play to replace current co-op mode.
  • GUI overhaul including shipyard improvements and gamepad support.
  • More tournament statistics (suggestions are welcome) and other secondary stuff.
ATP test session 28.1.2023

ATP test session 28.1.2023

News

Another local multiplayer test session of Avaruustaistelupeli 0.5.2-dev.

ATP test session 21.1.2023

ATP test session 21.1.2023

News

A report of the local multiplayer party/workshop/testing session of Avaruustaistelupeli 0.5.2-dev.

Avaruustaistelupeli 0.5.1

Avaruustaistelupeli 0.5.1

News

Avaruustaistelupeli release 0.5.1 for Win64, OSX and Linux.

Making graphics for ATP #7

Making graphics for ATP #7

News

About creating hard-surface models in Blender, texturing them in Substance and animating them in Unity.

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Avaruustaistelupeli 0.5.2 for Linux

Avaruustaistelupeli 0.5.2 for Linux

Full Version

Arcade simulation/​destruction derby in a vacuum arena. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy.

Avaruustaistelupeli 0.5.2 for OSX

Avaruustaistelupeli 0.5.2 for OSX

Full Version

Arcade simulation/​destruction derby in a vacuum arena. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy.

Avaruustaistelupeli 0.5.2 for Win64

Avaruustaistelupeli 0.5.2 for Win64

Full Version

Arcade simulation/​destruction derby in a vacuum arena. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy.

Avaruustaistelupeli 0.5.1 for Linux

Avaruustaistelupeli 0.5.1 for Linux

Full Version

Arcade simulation/​destruction derby in a vacuum arena for 1-4 players. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal...

Avaruustaistelupeli 0.5.1 for OSX

Avaruustaistelupeli 0.5.1 for OSX

Full Version

Arcade simulation/​destruction derby in a vacuum arena. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy.

Avaruustaistelupeli 0.5.1 for Win64

Avaruustaistelupeli 0.5.1 for Win64

Full Version

Arcade simulation/​destruction derby in a vacuum arena. Fast and furious battles. Unpredictable events. Uncontrollable chaos. Minimal strategy.

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