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As mentioned earlier, expect numerous visual enhancements now that all graphical tools are running smoothly. Let's begin with one aspect that has particularly bothered me: the puffy clouds that were supposed to be thruster flames.

I created a basic half-sphere to serve as the model for the flame, allowing thrust power to be indicated simply by scaling it. The flame's appearance is achieved through a shader. Initially uncertain of the desired outcome, I experimented with smooth noises, Fresnel nodes, and other elements until I achieved a satisfactory result, especially when viewed from a distance.

56 shader

And there you have it. While it may not be a contender for any beauty contests, at least the thrust direction is now clearer.

A closeup:

56 thruster closeup

From a distance:

56 thrusters far

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