Climb from your cryopod and enter the Void with Astrox Imperium. Survive by finding refuge in diverse factions, build a remote station outpost in distant regions, design and modify ships and weapons. With high-resolution graphics, new user interface, and a physics based combat engine, Astrox Imperium brings an update to the classic Astrox HSE simulator. An extensive faction biased crafting system allows for diverse builds. Become a spacefighter, a trader, a miner, or an explorer based on the modifications equiped. Whether you go it alone, or side with factions in an engaging storyline, Astrox Imperium delivers hours of space entertainment.
Brought to you by the developer of Astrox Hostile Space Excavation, Astrox Imperium is the latest take on the popular space genre title. Completely rebuilt from the ground up, it now offers a more intensive gamer experience, while maintaining the user control of the original. You can add your own ships with the ship editor, change your environment, or adjust npc behavior. You are in complete control of how you experience the game.
This video shows lots of little things. Changes to the skills system that now allows for pre-requisites for all skills. We now have a skill tree. Training up basic skills will open up the ability to train more advanced ones. I have made a number of changes to the generated mission system. The payments are now calculating the distance traveled and the time required to complete the mission.
I have also updated the way that active missions are displayed in the pilot mission panel. I have added in the functionality for law enforcement. Initiating combat with an passive NPC will cause law enforcement to show up and defend them. Based on the security level of the sector, the strength and number of cops that arrive will change. Law enforcement will remain aggressive until the NPC they are helping dies, or you die. If you do NOT have a bad faction standing with the law factions, they will leave you alone after the NPC is destroyed. If you do have a bad rating, they will continue to attack you until you leave the sector, or are destroyed.
I have also made some changes to the pilot faction panel. This panel now displays the rating, an indicator, and the faction description. After many hours of play testing, I have changed a few UI things here and there to improve the overall flow of some of the game loops. Little by little, I am making progress. Lots of new stuff coming this month, so stay tuned!
Lots of new stuff dealing with the Mercs, fleet formations, tactics and combat.
Take a look behind the scenes at the development of Astrox Imperium in Unity 5.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.