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Climb from your cryopod and enter the Void with Astrox Imperium. Survive by finding refuge in diverse factions, build a remote station outpost in distant regions, design and modify ships and weapons. With high-resolution graphics, new user interface, and a physics based combat engine, Astrox Imperium brings an update to the classic Astrox HSE simulator. An extensive faction biased crafting system allows for diverse builds. Become a spacefighter, a trader, a miner, or an explorer based on the modifications equiped. Whether you go it alone, or side with factions in an engaging storyline, Astrox Imperium delivers hours of space entertainment.

Brought to you by the developer of Astrox Hostile Space Excavation, Astrox Imperium is the latest take on the popular space genre title. Completely rebuilt from the ground up, it now offers a more intensive gamer experience, while maintaining the user control of the original. You can add your own ships with the ship editor, change your environment, or adjust npc behavior. You are in complete control of how you experience the game.

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Thanks for checking out DEVLOG video 37 for Astrox Imperium. In this video, I show some of the newest tweaks and features I have added to the UI over these past few weeks. I have had some time to play-test over the holidays and it had been quite productive.



Astrox Imperium 2018 11 24 02 10

The hud indicators now stick to the edge of the screen, allow you easy one click access to any of your scanned targets. The targeting system now retains it's targets during dock and undock. Mission indicators are now live in the tactical sensors, making it easy to identify mission objectives. I have also added a mission hud, making all your missions objective available on the main screen when preferred.

Astrox Imperium 2018 11 24 02 11

The new active scanner modules are now tied in closely with the active scanner missions. They time some time and energy to run, but they deliver a variety of information about the target. You will need to be in range, and stay in range until the scan completes, but you can earn some decent profits with this new module.

Astrox Imperium 2018 11 24 02 15

I plan on making some major changes to the market system. I want to expand it's functionality to include the ability to place BUY and SELL orders. This would allow you , and the AI to create market requests. This would allow a brand new pilot to turn a decent profit on even some of the smallest margins. I plan on going into furthur detail about this in an upcoming video. I just want to get some of the mechanics in place first to better explain how it will work. Needless to say, I am very excited about this. I think it will bring a whole new level to the game in more ways than one.

Astrox Imperium 2018 11 24 02 13

If you are interested in hanging out with myself and a few other testers, stop by our discord channel. We would love to see you and greatly appreciate you taking the time to say hi. Anyway, i'll be back before the holiday with some goodies.

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Astrox Imperium DEVLOG 36 (10/27/18)

Astrox Imperium DEVLOG 36 (10/27/18)

News

In this video, I show off a few tweaks, and even run a few missions as I continue my testing and bug hunting.

Astrox Imperium DEVLOG 35 (10/17/18)

Astrox Imperium DEVLOG 35 (10/17/18)

News

This video shows lots of little things. Changes to the skills system that now allows for pre-requisites for all skills. We now have a skill tree.

Astrox Imperium FAQ, Updates, and more!

Astrox Imperium FAQ, Updates, and more!

News 1 comment

I put together a special video discussing lots about the creation of Astrox Imperium, answer a number of questions, and layout what the future holds...

Astrox Imperium DEVLOG 31 (8/8/18)

Astrox Imperium DEVLOG 31 (8/8/18)

News

Lots of new stuff dealing with the Mercs, fleet formations, tactics and combat.

Comments
Guest
Guest

I've been following your game for years now since the Kong days. I'm impressed by the quality of your work and the single dedication you show in producing it. Don't kill yourself trying to figure out a discount system on steam, $10 is a deal for your work. I played the crap out of Astrox for $10 and happily have another $10-$20 waiting when Astrox Imperium is done.

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radix_s
radix_s

Same opinion here. if you create something that gives people a lot of fun and is of high quality then you deserve quality monies for your work. If only for you to be able to create moar :)

I would pay even 40 dollaz for this game because I played Astrox and I know how fun it is but for people that do not know it it might be a too high of a wall. Maybe release a free demo along the main product?

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momoguru Creator
momoguru

super thanx!

Reply Good karma+3 votes
CrazyCarey
CrazyCarey

MomoGuru, is the release date still on schedule? itching to play it :)

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momoguru Creator
momoguru

I'm shooting for mid December, it's getting close man, hang in there :)

Reply Good karma+3 votes
momoguru Creator
momoguru

Reply Good karma+1 vote
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Astrox Imperium
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Windows
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momoguru
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Astrox Imperium Futuristic Sim
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Latest tweets from @astroximperium

Working on the maps :) #IndieGame,#IndieDev, #IndieGameDev, #solodev, #indiegame, #spacegame, #space,… T.co

Dec 5 2018

Now you can profit by fulfilling 'Buy Order' requests. These requests are created and culled by the background even… T.co

Nov 26 2018

Astrox Imperium DEVLOG 37 (11/24/18) Youtube.com #IndieGame,#IndieDev, #IndieGameDev, #solodev,… T.co

Nov 24 2018

Discord.gg Come hang out with us :) T.co

Nov 17 2018

Hud indicators now follow the edges of the screen. New Active Scanner systems that have replaced the scanner missio… T.co

Nov 9 2018

Each building provides specialized support to the sector. You can see them tethered to the power generators. The ta… T.co

Nov 3 2018

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