Climb from your cryopod and enter the Void with Astrox Imperium. Survive by finding refuge in diverse factions, build a remote station outpost in distant regions, design and modify ships and weapons. With high-resolution graphics, new user interface, and a physics based combat engine, Astrox Imperium brings an update to the classic Astrox HSE simulator. An extensive faction biased crafting system allows for diverse builds. Become a spacefighter, a trader, a miner, or an explorer based on the modifications equiped. Whether you go it alone, or side with factions in an engaging storyline, Astrox Imperium delivers hours of space entertainment.
Brought to you by the developer of Astrox Hostile Space Excavation, Astrox Imperium is the latest take on the popular space genre title. Completely rebuilt from the ground up, it now offers a more intensive gamer experience, while maintaining the user control of the original. You can add your own ships with the ship editor, change your environment, or adjust npc behavior. You are in complete control of how you experience the game.
I have been promising for a while now to do a behind the scenes video for Astrox Imperium. Since I didn't have much shiny stuff to show off this week, I figured I would go ahead and show you how I am laying things out as I develop the game. For those of you who are not aware , I am developing Astrox Imperium in Unity 5. If you are a unity developer, and you have questions about this project, or need some help with your own project, feel free to DM me and I will help you if I can. Anyway, Hope you enjoy :) Be sure to like, and subscribe if you are new here.
Follow along :)
New tactical sensors mode, Structures with various effects, and some new skills dealing with life support systems.
Added a bunch of station services skills that allow for bonuses across all the various station functions.
Lot of new UI stuff, layout changes, texture updates and more. Check out DevLog video 18 for Astrox Imperium.
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