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Astrox Imperium is a rich, space mining sim with full RPG elements and a rich non-linear story.

Post news Report RSS Astrox Imperium DEVLOG 69 (1/23/20)

Build 90 has a large number of bug fixes, and a handful of QoL additions that I found laying around the forums. If you have a good idea, don't be afraid to share it on the forums. The dreaded missing storage bug is dead! Special thanks to Don for helping me track that little sucker down.

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Devlog 69 covers a number of changes made to the title screen options code. There were a few reports of CTDs when poking around in the options. I have made a number of changes to the way that the options code loads up the config file. I also addressed the issue with VSYNC not working properly.

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Build 90 has a large number of bug fixes, and a handful of QoL additions that I found laying around the forums. If you have a good idea, don't be afraid to share it on the forums. The dreaded missing storage bug is dead! Special thanks to Don for helping me track that little sucker down. The cause of the bug was strange and completely unrelated to the inventory system. It was tied to the journal panel, and not only caused the storage bug, but a number of other rare, hard to replicate bugs. Long story short, that bug being gone has improved the stability of the game as a whole.

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I revisited a bunch of the skybox assets and a number of sector props. These new improved textures make everything look nice and smooth. a whole lot less low-res stuff. Still more to come, but it's progress.

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Astrox Imperium 2020 01 03 02 31


BUILD 0.0090a
- Hotfix for merc cargo lock caluculation.

0.0090
- Fixed storage wipe bug causing missing items.
- Fixed spelling on shipyard activation skill check.
- Fixed -10 faction rating during kill pilot missions bug.
- Fixed options screen bug causing crash to DT.
- Fixed reloading from title screen when structure docked blackscreen.
- Fixed collider mesh on 1 sail causing self damage.
- Fixed refinery cost calculation bug on remote refining.
- Fixed ship stats display to show correct scanspeed bonus.
- Fixed reverse start end sectors for recover missions.
- Fixed map location reset bug on warp to show correct location.
- Fixed garage highlight bug for active scanner module.
- Fixed garage highlight bug for spotlight module.
- Fixed bug allowing you to refine without required credits.
- Fixed text cuttoff on journal station data page.
- Fixed cargo mouseover hr divider linebreak.
- Fixed text for basic light miner to generic.
- Fixed ability to delete pilot cam in ship editor.
- Fixed bug allowing access to escort inventory when docked.
- Fixed mission markers bug showing for rejected mission.
- Fixed bad image for npc_ship_data_(support_carrier_1_ecm).
- Fixed journal UI color bug when opening other panels.
- Adjusted sandbox generator for skybox elements.
- Adjusted sandbox generator for star placement and scaling.
- Adjusted title screen options load code.
- Adjusted npc dialog box layout width.
- Adjusted background prop billboard depth focus.
- Adjusted background scene for refinery.
- Adjusted image compression for all billboard props.
- Adjusted emmission speed of prop rock clouds.
- Adjusted star fx and particle systems.
- Adjusted starlight flare, and coloring to match sector file data.
- Adjusted title screen load options, reworked vsync code.
- Adjusted 7 main campaign starting sectors layouts and props.
- Adjusted skybox load code for better performance.
- Adjusted skybox particle system for improved performance.
- Adjusted all engine particle systems for better performance.
- Adjusted all fog particle systems for better performance.
- Added mouse over sector will show neighbor sector names.
- Added locked cargo items, preventing inventory movement.
- Added mercs lock some cargo when loyalty is below 11%
- Added tactical sensor persistence between station docking.
- Added highres skybox textures. (more to come).
- Added new props for sector maps.
- Added CLOSE MAP button to the map filter bar.
- Added (Spacebar) text to the first mining tutorial.
- Added (Spacebar) text to the first combat tutorial.
- DEV revamped some of the map editor code.
- DEV revamped the skybox editor to match with new layout.
- DEV added reload map cmd to debug panel.
- DEV added crash report cmd to debug panel.

0.0089
- Fixed map toggle undock bug causing in-ability to undock.
- Fixed bug allowing you to dock at structure you are docked at.
- Fixed bug showing dock button in structure via targeting panel.
- Fixed slider options on NPC settings in sandbox panel.
- Fixed bug with garage item list scrolling and camera zoom.
- Fixed negative mission payment from extremly low faction rating.
- Fixed mission map location preview bug not showing warning.
- Adjusted event generator to pause while game is saving.
- Adjusted mission location warning to be more specific.
- Adjusted star light flare textures.

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