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One of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?

Aground was designed around the theme of Progression, and inspired by Utopian Mining and other mining/crafting games. You start out with almost nothing, and you can eventually build your way up to a thriving settlement.

Currently, you can only explore and build on the first few islands, but we have lots of plans for expansion, and the sky is literally not the limit.

We're planning to continue developing Aground based on feedback and suggestions from players, so definitely send me a message or post in our subreddit or discord to determine the course of this game.

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Update 1.5.1 is here, and it’s a big one!! You can now follow the magic path all the way through many new quests and areas, right up to launching into space! This means that the entire starting planet is now complete, besides a few side quests and optional features we still want to add.

Spellbook

Alongside this major update to the game, we have a very exciting new trailer to share with you! Made by the talented M. Joshua and scored by our very own Chase Bethea, we are thrilled with how it came out!

What do you think? We hope you love it as much as we do!

In other news, back in late August/early September we showcased Aground at PAX West, which was an amazing experience. We were a part of the Indie Megabooth, and had a very steady crowd of gamers, press, and industry professionals stopping by to chat and try out the game. Pictures from the event are here (featuring our Miner and Alchemist cosplays!): Flickr.com .

A huge thank you to everyone who came by at PAX, especially the awesome streamers and Youtubers we met, who have released so many great videos which have helped to spread the word about the game - including SplatterCatGaming, Wanderbots, RufioGuy, and many others!

Night Flying


You can grab the Demo right here:

The full changelog for this update is as follows:

  • Added a new magic island with new bosses, enemies, NPCs, sub-areas and structures. Rest in the purple hut after defeating the Old One to start these quests (and check out the place the Old One was defeated).
  • Added many new familiars and new types of nets to catch them.
  • Added spellbooks and a spellcasting skill.
  • Added a magic spaceship equivalent, and the quests to get it.
  • You can now mine the second layer of magic island (although we are still planning on adding caves there later).

The following changes affect the demo as well:

  • Added an indicator when the smelter/kitchen/pen/farm have items ready.
  • Allowed some weapons/items to work underwater.
  • Added spider familiar.
  • Some magic structures can now be uprooted and moved.
  • You can now collect items while riding the dragon (like helium sacs)
  • You can now aim dragonfire manually while riding a dragon by using up/down while holding attack.
  • Many smaller fixes and improvements, including color changes to the background art.

For Modders:

  • Added tag to the mod metadata. This works just like (forcing the labelled mod to load first), but won’t cause the mod to fail to load if the labelled mod is missing.
  • Added the evalXml function. This parses the passed argument string as xml and then runs it after the current action block completes. Useful for dynamic xml generation.
  • Added setGlobal and getGlobal, to manage global variables that can be used between saves and in different scopes. These are not saved, and clear when the game is restarted (or you set them to null).
  • Added setPlayer and changePlayer functions. setPlayer changes the player to an already created player object, and changePlayer changes the player to a new object with the passed id. These are dangerous functions.

Enjoy, and as always, don’t be shy if you have any questions or feedback - we are always happy to hear from our players. And don’t forget to join the social channels below if you haven’t already:

Discord

Reddit

Twitter

Facebook

Early Access Launch + Mod.io Support!

Early Access Launch + Mod.io Support!

News 1 comment

We launched Aground, added mod support with mod.io, and uploaded the 1.4.0 update!

Update 1.1.0 & Kickstarter Live!

Update 1.1.0 & Kickstarter Live!

News

Sail to new islands, and gain access to powered tools, weapons and structures! And if our Kickstarter is funded, you'll be travelling to the stars as...

Familiars and Dragon-riding!

Familiars and Dragon-riding!

News

The only thing better than building a colony and mining ore is having a pet dragon follow you around (roasting enemies) while you do it!

This Week In Indie Games: August 12 2018

This Week In Indie Games: August 12 2018

Feature

The biggest indie gaming stories for the week of August 12 2018.

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Aground Linux 1.5.1

Aground Linux 1.5.1

Demo

The linux demo of Aground, containing the first 3 islands of the game,

Aground Mac 1.5.1

Aground Mac 1.5.1

Demo

The mac demo of Aground, containing the first 3 islands of the game,

Aground Windows 1.5.1

Aground Windows 1.5.1

Demo 2 comments

The windows demo of Aground, containing the first 3 islands of the game,

Comments
HungryPixel
HungryPixel

Interesting

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xXEA_17Xx
xXEA_17Xx

Wow! I really liked your game man keep doing this amazing project.:D
The art style is looks like so stunning i love it <3

I will going to record a video about this game!

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terra0nova Creator
terra0nova

Awesome, can't wait to watch the video!

Reply Good karma+2 votes
Shenanigans1930
Shenanigans1930

Great game - I'm impressed with the amount of content and polish already here! Really enjoyed it!

Video contains highlights from my stream last week!

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terra0nova Creator
terra0nova

Awesome video! I'm glad you enjoyed the game!

Reply Good karma+1 vote
SniperCharlie
SniperCharlie

Cute little game.Had fun completing it:)

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Aground
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Fancy Fish Games
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Latest tweets from @fancyfishgames

Even dragons need their beauty sleep, and they will fiercely protect their 8-hours a night. #BeADragonTakeANapT.co

9hours ago

RT @chasebethea: I had such a great time recording with the gang tonight! Until that comes out check out their opinions on this! T.co

11hours ago

RT @TheRealStanLee: So many wonderful moments with Stan came spontaneously. As we were setting up the camera one day, he casually start… T.co

11hours ago

RT @fancyfishgames: We've been verified! Join us on the (now very official) Aground Discord server: Discord.gg! 😎… T.co

15hours ago

RT @fancyfishgames: There's something down here... #agroundgame #teaser #indiegame #gamedev #beta #underwater T.co

Nov 13 2018

RT @chasebethea: ICYMI I was composing #music for #agroundgame a few days ago. Youtube.com #blackgamedev #gamemusic #vgmT.co

Nov 13 2018

RT @twitchKuro: come see how awesome aground is guys! Twitch.tv live now! #twitch @fancyfishgames

Nov 13 2018

RT @Joni_Dipp: @fancyfishgames hey! i just bought your game aground, totally influenced by @HeroAndTheBird on his stream! hah! so much content! YEET

Nov 13 2018

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