Equipped with a flamethrower, progress many levels as you explore lands, torch trees to the ground, surf on lily pads, and set your enemies ablaze. Collect gems, purchase upgrades, discover secrets and characters on your journey across the world of Toad On Fire.
An army of frogs is relentlessly teleporting down from space onto the planet's surface. Their motives are unclear, but something sinister is driving them to wreak havoc upon the population of toads that live nearby. Smokey, a fellow toad who has a taste for pyrotechnics, grabs his trusty flamethrower and heads out to destroy the teleporter beacons that allow the frogs access to different points on the planet's surface. As he continues on, he is faced with greater dangers that lead him to the source of the chaos, something that threatens the entire toad population.
One player. Gamepad supported.
It's been far too long since my last update, but I have put a lot of work into the game since then. Here are some notable items.
Checkout the gif below:
So far I have four bosses. I'm hoping to have a total of five for the finished game.
I call it the cannonball:
I added this move because I wanted some sort of trade-off between attack types. Rather than simply adding a more powerful weapon, this one gives you a meaningful choice: powerful cannonball attack but you change your position closer to the enemy, or stay back and fire as usual. It also offers a different traveling speed which allows for a more dynamic experience across the board.
Well...actually it's one I've been working on for a long time. It's the sky levels where you fly around on your jetpack, exploring the tropopause, stratosphere, etc.:
Some more screenshots:
Limited fuel or unlimited fuel? Each have their pros and cons, but can I find a compromise?
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This demo covers the first two stages and only the first part of stage 3. For the final release, I hope to finish 5-7 stages.
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