For the longest time I have refused to move to UE4 as I deemed it just a visual update with some better capabilities. But my hand was forced when a rapid prototype was made by ADR's own Lead Musician Tim.N and his buddy Mikael. To further ADR's integration with the new engine, the project has since gathered the talents of the awesome folks behind the Hedgehog Dev Kit and utilising the vast supply of additional help through the Unreal marketplace. I myself now have weekends to work on the game.
So what's built into this new version?
I have managed to script up wall jumping. All Power ups, Rolling, Boosting, Spin Dash, Springs, Spikes, Wall runs and Loops thanks to the Hedgehog Dev Kit. Early version of Grinding, and Tails companion by Tim.N and Michael
Still looking for 3d modellers and level designers. If you have experience in UE4 visual scripting, get in touch if you wish to contribute.
More news as new things are implemented!
Its Midnight, and as the clock struck twelve here, the site went live! www.xr-s.com/adr/ There are a few issues that was not sorted out in time, but will...
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An update to replace the existing wooden/disjointed animations in the Techdemo.
Installation instructions provided. After collecting feedback from people, a map patch has been released to fix several problems of the Tech Demo map...
The June-November progress video (2006; teaser trailer).
Video of mod progress from March 2006 to June 2006.
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